Affectional interactions with your animated child avatar can enhance wellbeing

Introduction The aim of this proof-of-concept study was to evaluate the efficacy of a new virtual reality (VR) platform for practising the Self-Attachment Technique (SAT) in a non-clinical population. The growing prevalence of mental health problems underscores the urgent need for scalable and effective interventions. SAT is a self-administered psychotherapeutic technique where the individual creates an affectional bond with their childhood self and vows to re-raise this child to emotional wellbeing. Digital technologies like VR and avatars can naturally enhance SAT by improving imaginative interactions with the childhood self. Methods Over an 8-week period, participants practised the SAT exercises either by animating their personalised childhood avatar into different emotional states in VR or by imaginatively using their childhood photos. Participants’ measurements were collected before and after the intervention as well as at 3-month follow-up, and analysed to understand whether changes over time, in the areas of wellbeing, self-compassion and psychological capital, are significant. Results Overall, participants experienced significant improvement in wellbeing (primary outcome) with large effect size <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m1"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mn>0.86</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> . Further exploratory analysis of our findings indicated that the effect of VR <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m2"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>d</mml:mi><mml:mo>=</mml:mo><mml:mn>1.12</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> was better compared to the childhood photos <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m3"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>d</mml:mi><mml:mo>=</mml:mo><mml:mn>0.47</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> . Qualitative evidence from the present study suggested that the intervention had a positive impact on participants’ daily lives. Discussion This study showed that practising SAT using the participant’s childhood avatar in a virtual environment has potential for enduring effects that need to be validated in future randomised trials.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2024-08-26
DOI
https://doi.org/10.3389/frvir.2024.1424217
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Affectional interactions with your animated child avatar can enhance wellbeing

Dasha Nicholls, Neophytos Polydorou, Frank L. Ryan, Barnabas J Gilbert et al.
1 citations
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
0.37
article

Affectional interactions with your animated child avatar can enhance wellbeing

Dasha Nicholls, Neophytos Polydorou, Frank L. Ryan, Barnabas J Gilbert, Abbas Edalat
article en
1 citations

Abstract

Introduction The aim of this proof-of-concept study was to evaluate the efficacy of a new virtual reality (VR) platform for practising the Self-Attachment Technique (SAT) in a non-clinical population. The growing prevalence of mental health problems underscores the urgent need for scalable and effective interventions. SAT is a self-administered psychotherapeutic technique where the individual creates an affectional bond with their childhood self and vows to re-raise this child to emotional wellbeing. Digital technologies like VR and avatars can naturally enhance SAT by improving imaginative interactions with the childhood self. Methods Over an 8-week period, participants practised the SAT exercises either by animating their personalised childhood avatar into different emotional states in VR or by imaginatively using their childhood photos. Participants’ measurements were collected before and after the intervention as well as at 3-month follow-up, and analysed to understand whether changes over time, in the areas of wellbeing, self-compassion and psychological capital, are significant. Results Overall, participants experienced significant improvement in wellbeing (primary outcome) with large effect size <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m1"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mn>0.86</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> . Further exploratory analysis of our findings indicated that the effect of VR <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m2"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>d</mml:mi><mml:mo>=</mml:mo><mml:mn>1.12</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> was better compared to the childhood photos <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="m3"><mml:mrow><mml:mo stretchy="false">(</mml:mo><mml:mrow><mml:mi>d</mml:mi><mml:mo>=</mml:mo><mml:mn>0.47</mml:mn></mml:mrow><mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:math> . Qualitative evidence from the present study suggested that the intervention had a positive impact on participants’ daily lives. Discussion This study showed that practising SAT using the participant’s childhood avatar in a virtual environment has potential for enduring effects that need to be validated in future randomised trials.

Frontiers in Virtual RealityVol. 5
Faculty (United Kingdom) (GB), Imperial College London (GB)
Quality Education
Openalex Percentile: Top 41%
Virtual Reality Applications and Impacts
0.37
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