Seyyed of Cyrus the Great

This paper seeks to analyze Iranian video games with the purpose of asserting that the government has employed two distinct forms of nationalism as a means to validate its authority, and also has used its authority to suppress privately developed games that operate independently from the government’s established ecosystem. We’ve used landmark digital games as case studies, alongside ethnographic approaches by interviewing developers and people who had relevant life experiences, to get a clear picture of cultural narratives and responses that have shaped the state of digital games in Iran. Based on the research we’ve done, we have made a case for how the dichotomic nature of games in Iran has helped create a mismatched sense of nationalism, and how the government’s role in this mismatch has become more prominent by forcing the independent side to flee the country.

Authors

Publication Details

Journal
Transactions of the Digital Games Research Association
Published
2024-08-23
DOI
https://doi.org/10.26503/todigra.v7i1.2185
Primary Topic
Islamic Studies and History
Type
article
Field-Weighted Citation Impact
0.00
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article

Seyyed of Cyrus the Great

Kamiab Ghorbanpour, Patrick Prax
Transactions of the Digital Games Research Association
Islamic Studies and History
article

Seyyed of Cyrus the Great

Kamiab Ghorbanpour, Patrick Prax
article en

Abstract

This paper seeks to analyze Iranian video games with the purpose of asserting that the government has employed two distinct forms of nationalism as a means to validate its authority, and also has used its authority to suppress privately developed games that operate independently from the government’s established ecosystem. We’ve used landmark digital games as case studies, alongside ethnographic approaches by interviewing developers and people who had relevant life experiences, to get a clear picture of cultural narratives and responses that have shaped the state of digital games in Iran. Based on the research we’ve done, we have made a case for how the dichotomic nature of games in Iran has helped create a mismatched sense of nationalism, and how the government’s role in this mismatch has become more prominent by forcing the independent side to flee the country.

Transactions of the Digital Games Research AssociationVol. 7(1)
Life in Land
Openalex Percentile: Top 78%
Islamic Studies and History
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