Creative-Rational Tensions in Game Development
In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017, 76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance ‘creative-rational tensions’ (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.
Authors
- Hanna Wirman (ORCID: https://orcid.org/0000-0002-9578-2708)
- Mark Staun Poulsen (ORCID: https://orcid.org/0009-0006-6649-8165)
Institutions
- IT University of Copenhagen (DK)
Publication Details
- Journal
- Transactions of the Digital Games Research Association
- Published
- 2024-08-23
- DOI
- https://doi.org/10.26503/todigra.v7i1.2184
- Citations
- 2
- Primary Topic
- Creativity in Education and Neuroscience
- Type
- article
- Field-Weighted Citation Impact
- 1.02