Generating animatable 3D cartoon faces from single portraits

With the development of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain the similarity to the person being modeled. This study presents a novel framework for generating animatable 3D cartoon faces from a single portrait image. First, we transferred an input real-world portrait to a stylized cartoon image using StyleGAN. We then proposed a two-stage reconstruction method to recover a 3D cartoon face with detailed texture. Our two-stage strategy initially performs coarse estimation based on template models and subsequently refines the model by nonrigid deformation under landmark supervision. Finally, we proposed a semantic-preserving face-rigging method based on manually created templates and deformation transfer. Compared with prior arts, the qualitative and quantitative results show that our method achieves better accuracy, aesthetics, and similarity criteria. Furthermore, we demonstrated the capability of the proposed 3D model for real-time facial animation.

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Publication Details

Journal
Virtual Reality & Intelligent Hardware
Published
2024-08-01
DOI
https://doi.org/10.1016/j.vrih.2023.06.010
Citations
12
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
2.99
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article

Generating animatable 3D cartoon faces from single portraits

Chuanyu Pan, Guowei Yang, Tai‐Jiang Mu, Yu‐Kun Lai
12 citations
Virtual Reality & Intelligent Hardware
Face recognition and analysis
2.99
article

Generating animatable 3D cartoon faces from single portraits

Chuanyu Pan, Guowei Yang, Tai‐Jiang Mu, Yu‐Kun Lai
article en
12 citations

Abstract

With the development of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain the similarity to the person being modeled. This study presents a novel framework for generating animatable 3D cartoon faces from a single portrait image. First, we transferred an input real-world portrait to a stylized cartoon image using StyleGAN. We then proposed a two-stage reconstruction method to recover a 3D cartoon face with detailed texture. Our two-stage strategy initially performs coarse estimation based on template models and subsequently refines the model by nonrigid deformation under landmark supervision. Finally, we proposed a semantic-preserving face-rigging method based on manually created templates and deformation transfer. Compared with prior arts, the qualitative and quantitative results show that our method achieves better accuracy, aesthetics, and similarity criteria. Furthermore, we demonstrated the capability of the proposed 3D model for real-time facial animation.

Virtual Reality & Intelligent HardwareVol. 6(4)
Cardiff University (GB), University of California, Berkeley (US), Tsinghua University (CN)
Openalex Percentile: Top 8%
Face recognition and analysis
2.99
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