Unsupervised mapping and semantic user localisation from first-person monocular video

We propose an unsupervised probabilistic framework for learning a human-centred representation of a person’s environment from first-person video. Specifically, non-geometric maps modelled as hierarchies of probabilistic place graphs and view graphs are learned. Place graphs model a user’s patterns of transition between physical locations whereas view graphs capture an aspect of user behaviour within those locations. Furthermore, we describe an implementation in which the notion of place is divided into stations and the routes that interconnect them. Stations typically correspond to rooms or areas where a user spends time. Visits to stations are temporally segmented based on qualitative visual motion. We describe how to learn maps online in an unsupervised manner, and how to localise the user within these maps. We report experiments on two datasets, including comparison of performance with and without view graphs, and demonstrate better online mapping than when using offline clustering. • Unsupervised map learning and localisation from first-person (wearable) video. • Proposed map representation using place graphs and view graphs. • Evaluation of online mapping and localisation using two datasets. • Demonstrated effectiveness of hierarchical map representation.

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Publication Details

Journal
Pattern Recognition
Published
2024-08-23
DOI
https://doi.org/10.1016/j.patcog.2024.110923
Citations
1
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
1.30

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article

Unsupervised mapping and semantic user localisation from first-person monocular video

Tamás Süveges, S.J. McKenna
1 citations
Pattern Recognition
Robotics and Sensor-Based Localization
1.30
article

Unsupervised mapping and semantic user localisation from first-person monocular video

Tamás Süveges, S.J. McKenna
article en
1 citations

Abstract

We propose an unsupervised probabilistic framework for learning a human-centred representation of a person’s environment from first-person video. Specifically, non-geometric maps modelled as hierarchies of probabilistic place graphs and view graphs are learned. Place graphs model a user’s patterns of transition between physical locations whereas view graphs capture an aspect of user behaviour within those locations. Furthermore, we describe an implementation in which the notion of place is divided into stations and the routes that interconnect them. Stations typically correspond to rooms or areas where a user spends time. Visits to stations are temporally segmented based on qualitative visual motion. We describe how to learn maps online in an unsupervised manner, and how to localise the user within these maps. We report experiments on two datasets, including comparison of performance with and without view graphs, and demonstrate better online mapping than when using offline clustering. • Unsupervised map learning and localisation from first-person (wearable) video. • Proposed map representation using place graphs and view graphs. • Evaluation of online mapping and localisation using two datasets. • Demonstrated effectiveness of hierarchical map representation.

Pattern RecognitionVol. 158
University of Dundee (GB)
Engineering and Physical Sciences Research Council
Openalex Percentile: Top 13%
Robotics and Sensor-Based Localization
1.30
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