Assessing the impact of emotional distress on internet gaming disorder among youth in Bangladesh: a cross-sectional survey

Purpose As technology becomes more widely accessible, there is a growing concern about internet gaming disorder (IGD) around the world. The aim of this study is to evaluate the prevalence of IGD and also assess the effects of depression, anxiety, stress and insomnia levels on the IGD of youths in Bangladesh. Design/methodology/approach A cross-sectional quantitative study design was used to collect data from the youths of different locations in Bangladesh between October 21, 2023 and January 15, 2024. A total of 501 samples were collected using the convenience sampling technique. The following measurement scales were Internet Gaming Disorder Scale short form, depression, anxiety and stress scales and insomnia severity index, which were used to assess scores for IGD, psychological distress and insomnia, respectively. Findings The study found that the prevalence of IGD was 9.8%. IGD was shown to be significantly associated with depression, anxiety and stress. Aside from that, IGD and insomnia had a significant association, as did a friendly family environment. Research limitations/implications The generalizability of the results could be improved by conducting additional studies with a more diverse sample, such as the general population or a different age group. Practical implications The study will help the government reduce the prevalence of IGD, improving the mental and physical health of youth. Originality/value No research has been conducted on youth and different professions in Bangladesh. There has also been very little research on the prevalence of gaming addiction and mental health.

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Publication Details

Journal
Mental Health and Social Inclusion
Published
2024-08-23
DOI
https://doi.org/10.1108/mhsi-05-2024-0077
Citations
4
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.53
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article

Assessing the impact of emotional distress on internet gaming disorder among youth in Bangladesh: a cross-sectional survey

Abdul Muyeed, Maruf Hasan Rumi, Ratul Rahman, Anup Talukder
4 citations
Mental Health and Social Inclusion
Impact of Technology on Adolescents
4.53
article

Assessing the impact of emotional distress on internet gaming disorder among youth in Bangladesh: a cross-sectional survey

Abdul Muyeed, Maruf Hasan Rumi, Ratul Rahman, Anup Talukder
article en
4 citations

Abstract

Purpose As technology becomes more widely accessible, there is a growing concern about internet gaming disorder (IGD) around the world. The aim of this study is to evaluate the prevalence of IGD and also assess the effects of depression, anxiety, stress and insomnia levels on the IGD of youths in Bangladesh. Design/methodology/approach A cross-sectional quantitative study design was used to collect data from the youths of different locations in Bangladesh between October 21, 2023 and January 15, 2024. A total of 501 samples were collected using the convenience sampling technique. The following measurement scales were Internet Gaming Disorder Scale short form, depression, anxiety and stress scales and insomnia severity index, which were used to assess scores for IGD, psychological distress and insomnia, respectively. Findings The study found that the prevalence of IGD was 9.8%. IGD was shown to be significantly associated with depression, anxiety and stress. Aside from that, IGD and insomnia had a significant association, as did a friendly family environment. Research limitations/implications The generalizability of the results could be improved by conducting additional studies with a more diverse sample, such as the general population or a different age group. Practical implications The study will help the government reduce the prevalence of IGD, improving the mental and physical health of youth. Originality/value No research has been conducted on youth and different professions in Bangladesh. There has also been very little research on the prevalence of gaming addiction and mental health.

Mental Health and Social InclusionVol. 29(1)
Jatiya Kabi Kazi Nazrul Islam University (BD), University of Dhaka (BD)
Good health and well-being
Openalex Percentile: Top 6%
Impact of Technology on Adolescents
4.53
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