Acceptance and use of live streaming on metaverse in Vietnam: An analysis with the UTAUT2

Virtual environments like the Metaverse have been gaining popularity in recent years. Live streaming has gained popularity as a favorite way to entertain among social network users, thanks to its real-time authenticity. This study will utilize the Extended Unified Theory of Acceptability and Use of Technology (UTAUT2) to examine the factors influencing the adoption of live streaming in the Metaverse, a new platform with greater immersion, among citizens in Vietnam. The research used a quantitative approach, collected data from a sample of participants through a structured questionnaire including Performance Expectancy (PEE), Effort Expectancy (EEF), Social Influence (SCI), Hedonic Motivation (HEM), and Experience (EXP). Additionally, technological Self-Efficacy (TSE) as an extended alternative is thought to influence that relationship as well. Results from the PLS-SEM technique was used to examine perception, acceptance, and adoption differences among demographic groups. Remarkably, the results show experience has a remarkable impact on the relationship between behavioral intention and the adoption use Metaverse for livestreaming. This study contributes theoretical value for investors and researchers on the entertainment and technology sectors due to the abilities of the live-streaming industry and the advanced features of metaverse in this digital world.

Authors

Publication Details

Journal
Journal of Infrastructure Policy and Development
Published
2024-08-23
DOI
https://doi.org/10.24294/jipd.v8i8.6069
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Acceptance and use of live streaming on metaverse in Vietnam: An analysis with the UTAUT2

Tung-Thanh Le, Tien-Thao Cong Phan, Po-Tsun Lin, Tri-Quan Dang et al.
3 citations
Journal of Infrastructure Policy and Development
Virtual Reality Applications and Impacts
1.12
article

Acceptance and use of live streaming on metaverse in Vietnam: An analysis with the UTAUT2

Tung-Thanh Le, Tien-Thao Cong Phan, Po-Tsun Lin, Tri-Quan Dang, Nhi-Uyen Truong Pham, Phuc-Thien Tran, Anh-Hoai Duc Nguyen, Luan-Thanh Nguyen
article en
3 citations

Abstract

Virtual environments like the Metaverse have been gaining popularity in recent years. Live streaming has gained popularity as a favorite way to entertain among social network users, thanks to its real-time authenticity. This study will utilize the Extended Unified Theory of Acceptability and Use of Technology (UTAUT2) to examine the factors influencing the adoption of live streaming in the Metaverse, a new platform with greater immersion, among citizens in Vietnam. The research used a quantitative approach, collected data from a sample of participants through a structured questionnaire including Performance Expectancy (PEE), Effort Expectancy (EEF), Social Influence (SCI), Hedonic Motivation (HEM), and Experience (EXP). Additionally, technological Self-Efficacy (TSE) as an extended alternative is thought to influence that relationship as well. Results from the PLS-SEM technique was used to examine perception, acceptance, and adoption differences among demographic groups. Remarkably, the results show experience has a remarkable impact on the relationship between behavioral intention and the adoption use Metaverse for livestreaming. This study contributes theoretical value for investors and researchers on the entertainment and technology sectors due to the abilities of the live-streaming industry and the advanced features of metaverse in this digital world.

Journal of Infrastructure Policy and DevelopmentVol. 8(8)
Industry, innovation and infrastructure
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
1.12
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