Pengembangan Game Eco-Tech Gamified Tours sebagai Akselerasi Aset Wisata Industri Ramah Anak Kampung Industri Tempe Sanan

The development of Eco-Tech Gamified Tours as an acceleration of child-friendly industrial tourism assets in the Sanan Tempe Industrial Village aims to enhance the appeal and educational value of tourism for children. This program integrates gaming technology with interactive tours that educate visitors about the tempe production process and the importance of environmental sustainability. Methods include game design and development, integration of educational elements, training for tour guides, and effectiveness evaluation through user feedback. Results indicate a significant increase in children's interest and engagement during tours. The implementation of this program is expected to support the development of innovative and sustainable industrial tourism in the Sanan Tempe Industrial Village.

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Publication Details

Journal
VISA Journal of Vision and Ideas
Published
2024-08-21
DOI
https://doi.org/10.47467/visa.v4i3.3943
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Game Eco-Tech Gamified Tours sebagai Akselerasi Aset Wisata Industri Ramah Anak Kampung Industri Tempe Sanan

Eka Putri Surya, Muhammad Syifa’ul Qolbi, Abdul Rahman Prasetyo, Mohamad Firzon Ainur Roziqin et al.
VISA Journal of Vision and Ideas
Blockchain Technology in Education and Learning
article

Pengembangan Game Eco-Tech Gamified Tours sebagai Akselerasi Aset Wisata Industri Ramah Anak Kampung Industri Tempe Sanan

Eka Putri Surya, Muhammad Syifa’ul Qolbi, Abdul Rahman Prasetyo, Mohamad Firzon Ainur Roziqin, Alby Aruna, Adinda Marcelliantika, Ginanjar Atma Wijaya
article en

Abstract

The development of Eco-Tech Gamified Tours as an acceleration of child-friendly industrial tourism assets in the Sanan Tempe Industrial Village aims to enhance the appeal and educational value of tourism for children. This program integrates gaming technology with interactive tours that educate visitors about the tempe production process and the importance of environmental sustainability. Methods include game design and development, integration of educational elements, training for tour guides, and effectiveness evaluation through user feedback. Results indicate a significant increase in children's interest and engagement during tours. The implementation of this program is expected to support the development of innovative and sustainable industrial tourism in the Sanan Tempe Industrial Village.

VISA Journal of Vision and IdeasVol. 4(3)
State University of Malang (ID)
Decent work and economic growth
Openalex Percentile: Top 79%
Blockchain Technology in Education and Learning
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