‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports

Women remain underrepresented across most roles in the esports industry, which has long been associated with gender-based harassment and toxicity. While research has tended to focus on the experiences of women in professional esports careers, the current study investigated the nature and impact of harassment and toxicity on amateur players. Through interviews with eight women experienced in esports participation, experiences and costs of gender-based exclusion were documented. Stereotyped roles were common, with women facing gender stereotypes of both ability and character appropriateness, as well as sexual objectification. The women reported resignation about systemic misogyny, juxtaposed with hope that specific industry-level changes could elicit improvements. While the women often avoided revealing their gender, there was a strong sense that visible role models and solidarity among the female community in esports can provide an effective protection against gender-based harassment, potentially combatting low rates of women participating in esports in the longer term.

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Institutions

Publication Details

Journal
Games and Culture
Published
2024-08-23
DOI
https://doi.org/10.1177/15554120241273358
Citations
14
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
15.85
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article

‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports

Heather Crothers, Sheila J. Cunningham, Kenneth C. Scott-Brown
14 citations
Games and Culture
Digital Games and Media
15.85
article

‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports

Heather Crothers, Sheila J. Cunningham, Kenneth C. Scott-Brown
article en
14 citations

Abstract

Women remain underrepresented across most roles in the esports industry, which has long been associated with gender-based harassment and toxicity. While research has tended to focus on the experiences of women in professional esports careers, the current study investigated the nature and impact of harassment and toxicity on amateur players. Through interviews with eight women experienced in esports participation, experiences and costs of gender-based exclusion were documented. Stereotyped roles were common, with women facing gender stereotypes of both ability and character appropriateness, as well as sexual objectification. The women reported resignation about systemic misogyny, juxtaposed with hope that specific industry-level changes could elicit improvements. While the women often avoided revealing their gender, there was a strong sense that visible role models and solidarity among the female community in esports can provide an effective protection against gender-based harassment, potentially combatting low rates of women participating in esports in the longer term.

Games and Culture
Abertay University (GB)
Gender equality
Openalex Percentile: Top 1%
Digital Games and Media
15.85
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