Immersive storytelling experiences: a design methodology

This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experience that invites audiences into a fragmented narrative across multiple mediums. Engaging various senses and requiring active participation, the experience adapts to individual choices and uses technology as a tool to expand the narrative spaces. Through this paper, we provide insights into our creative approaches, methodologies, and the lessons learned during the development and production phases and propose an immersive design methodology aimed at guiding future research and practice in crafting immersive experiences.

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Publication Details

Journal
Digital Creativity
Published
2024-08-23
DOI
https://doi.org/10.1080/14626268.2024.2389886
Citations
12
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
13.58
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article

Immersive storytelling experiences: a design methodology

Doros Polydorou
12 citations
Digital Creativity
Digital Games and Media
13.58
article

Immersive storytelling experiences: a design methodology

Doros Polydorou
article en
12 citations

Abstract

This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experience that invites audiences into a fragmented narrative across multiple mediums. Engaging various senses and requiring active participation, the experience adapts to individual choices and uses technology as a tool to expand the narrative spaces. Through this paper, we provide insights into our creative approaches, methodologies, and the lessons learned during the development and production phases and propose an immersive design methodology aimed at guiding future research and practice in crafting immersive experiences.

Digital CreativityVol. 35(4)
Cyprus University of Technology (CY)
Quality Education
Openalex Percentile: Top 1%
Digital Games and Media
13.58
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