Assessing Students’ Personality Traits: A Study of Virtual Reality-Based Educational Practices

Personality, as a crucial foundation for assessing human psychology and behavior, stands as a significant subject of interest among psychology researchers. Tailoring education to the needs of the student is likewise an important topic in the field of education, where the personality traits of students play a crucial role in their future professional and personal development. Presently, experts in the field predominantly employ questionnaires to evaluate personality traits. However, this approach has limitations, particularly for younger students, whose developing cognitive abilities might lead to inaccuracies in conveying information, thus impacting their performance in predictive assessments. Moreover, the questionnaire’s quantitative nature could inadvertently affect the respondents’ psychological responses. To address these challenges, we incorporate VR technology. Leveraging immersive and highly controllable features of VR, this study introduces a personality assessment framework tailored for students and develops a VR prototype system based on this framework for future performance evaluation. In our experimental evaluation, we engaged 96 students, ranging in age from 10 to 22, to participate in the testing process. The results of this evaluation indicate that our personality assessment framework performs effectively across four dimensions of personality evaluation. However, there remains a need for further analysis and enhancement in areas such as classification accuracy and the logical structure of scenario design. Additionally, it is essential to continue seeking more objective methods for personality assessment.

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Publication Details

Journal
Electronics
Published
2024-08-23
DOI
https://doi.org/10.3390/electronics13173358
Citations
4
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.16

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article

Assessing Students’ Personality Traits: A Study of Virtual Reality-Based Educational Practices

Jialin Fu, Junjun Pan, Hui Liang, Zhaolin Zhang
4 citations
Electronics
Educational Games and Gamification
3.16
article

Assessing Students’ Personality Traits: A Study of Virtual Reality-Based Educational Practices

Jialin Fu, Junjun Pan, Hui Liang, Zhaolin Zhang
article en
4 citations

Abstract

Personality, as a crucial foundation for assessing human psychology and behavior, stands as a significant subject of interest among psychology researchers. Tailoring education to the needs of the student is likewise an important topic in the field of education, where the personality traits of students play a crucial role in their future professional and personal development. Presently, experts in the field predominantly employ questionnaires to evaluate personality traits. However, this approach has limitations, particularly for younger students, whose developing cognitive abilities might lead to inaccuracies in conveying information, thus impacting their performance in predictive assessments. Moreover, the questionnaire’s quantitative nature could inadvertently affect the respondents’ psychological responses. To address these challenges, we incorporate VR technology. Leveraging immersive and highly controllable features of VR, this study introduces a personality assessment framework tailored for students and develops a VR prototype system based on this framework for future performance evaluation. In our experimental evaluation, we engaged 96 students, ranging in age from 10 to 22, to participate in the testing process. The results of this evaluation indicate that our personality assessment framework performs effectively across four dimensions of personality evaluation. However, there remains a need for further analysis and enhancement in areas such as classification accuracy and the logical structure of scenario design. Additionally, it is essential to continue seeking more objective methods for personality assessment.

ElectronicsVol. 13(17)
Zhengzhou University of Light Industry (CN), Beihang University (CN)
Division of Graduate Education
Quality Education
Openalex Percentile: Top 8%
Educational Games and Gamification
3.16
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Assessing Students’ Personality Traits: A Study of Virtual Reality-Based Educational Practices — Jialin Fu, Junjun Pan, et al. · Electronics (2024) | TGRS Research Map | TGRS