Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective

Virtual reality (VR) games have become a popular method to preserve and transmit intangible cultural heritage in recent years. However, empirical studies pertaining to motivations behind the continuance intention to play VR games featuring intangible cultural heritage have been limited. The objective of this study focuses on answering an essential question: what factors influence user’s continuance intention to play intangible cultural heritage VR games? Both Stimulus-Organism-Response Theory and Technology Acceptance Model (TAM) are considered to develop twelve hypotheses and build the research framework. A survey of 190 respondents was conducted, and the results were analyzed by using PLS-SEM. The results show that visual attractiveness, interactivity, and immersion are significant indicators in measuring users’ continuance intention to play. Additionally, perceived usefulness, perceived ease of use, and perceived enjoyment of VR games positively influence their continuance intention. This study enriches the research of intangible cultural heritage VR games. It also provides theoretical implications for scholars and design strategies for VR developers and designers.

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Publication Details

Journal
Virtual Reality
Published
2024-08-23
DOI
https://doi.org/10.1007/s10055-024-01043-7
Citations
33
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
12.28
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article

Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective

Ting Qiu, Shufang Qian, Hong Li, Yongkang Chen et al.
33 citations
Virtual Reality
Virtual Reality Applications and Impacts
12.28
article

Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective

Ting Qiu, Shufang Qian, Hong Li, Yongkang Chen, Hui Zeng
article en
33 citations

Abstract

Virtual reality (VR) games have become a popular method to preserve and transmit intangible cultural heritage in recent years. However, empirical studies pertaining to motivations behind the continuance intention to play VR games featuring intangible cultural heritage have been limited. The objective of this study focuses on answering an essential question: what factors influence user’s continuance intention to play intangible cultural heritage VR games? Both Stimulus-Organism-Response Theory and Technology Acceptance Model (TAM) are considered to develop twelve hypotheses and build the research framework. A survey of 190 respondents was conducted, and the results were analyzed by using PLS-SEM. The results show that visual attractiveness, interactivity, and immersion are significant indicators in measuring users’ continuance intention to play. Additionally, perceived usefulness, perceived ease of use, and perceived enjoyment of VR games positively influence their continuance intention. This study enriches the research of intangible cultural heritage VR games. It also provides theoretical implications for scholars and design strategies for VR developers and designers.

Virtual RealityVol. 28(3)
Jiangnan University (CN), Tongji University (CN), Inner Mongolia Normal University (CN), City University of Macau (MO)
Sustainable cities and communities
Openalex Percentile: Top 1%
Virtual Reality Applications and Impacts
12.28
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Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective — Ting Qiu, Shufang Qian, et al. · Virtual Reality (2024) | TGRS Research Map | TGRS