FLIGBY for graduates' employability enhancement in Computer Engineering

Abstract Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market‐ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real‐world challenges in the computer engineering workplace.

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Publication Details

Journal
Computer Applications in Engineering Education
Published
2024-08-21
DOI
https://doi.org/10.1002/cae.22789
Citations
1
Primary Topic
Higher Education and Employability
Type
article
Field-Weighted Citation Impact
2.10
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article

FLIGBY for graduates' employability enhancement in Computer Engineering

Fernando Luís Almeida, Zoltán Buzády
1 citations
Computer Applications in Engineering Education
Higher Education and Employability
2.10
article

FLIGBY for graduates' employability enhancement in Computer Engineering

Fernando Luís Almeida, Zoltán Buzády
article en
1 citations

Abstract

Abstract Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market‐ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real‐world challenges in the computer engineering workplace.

Computer Applications in Engineering EducationVol. 32(6)
Corvinus University of Budapest (HU), INESC TEC (PT)
Decent work and economic growth
Openalex Percentile: Top 13%
Higher Education and Employability
2.10
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FLIGBY for graduates' employability enhancement in Computer Engineering — Fernando Luís Almeida, Zoltán Buzády · Computer Applications in Engineering Education (2024) | TGRS Research Map | TGRS