Landscape Reconstruction with Earth-and-Timber Medieval Stronghold—Immersive Geovisualization

This study focuses on the problem of reconstruction and immersive visualization of cultural heritage objects such as medieval strongholds. Geomatics-specific methods were applied, based on the use of reference data such as maps, topographic databases, LIDAR, aerial photography, and three-dimensional modeling. Search and transformation of reconstructed historical data were also carried out according to various historical–geographical–archaeological theories. The result of the work was the creation of a desktop application that presents the interactive landscape reconstruction as an immersive geovisualization of a typical medieval Eastern European earth-and-timber stronghold in two time periods and in its current state. Conclusions include the changes in land topographical levels, demonstrating how the topographical level has changed over time, and data identification to categorize and process it in order to visualize cultural heritage objects such as medieval strongholds in today’s landscape.

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Publication Details

Journal
Land
Published
2024-08-21
DOI
https://doi.org/10.3390/land13081323
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Landscape Reconstruction with Earth-and-Timber Medieval Stronghold—Immersive Geovisualization

Jakub Zawadzki, Beata Medyńska-Gulij
Land
3D Surveying and Cultural Heritage
article

Landscape Reconstruction with Earth-and-Timber Medieval Stronghold—Immersive Geovisualization

Jakub Zawadzki, Beata Medyńska-Gulij
article en

Abstract

This study focuses on the problem of reconstruction and immersive visualization of cultural heritage objects such as medieval strongholds. Geomatics-specific methods were applied, based on the use of reference data such as maps, topographic databases, LIDAR, aerial photography, and three-dimensional modeling. Search and transformation of reconstructed historical data were also carried out according to various historical–geographical–archaeological theories. The result of the work was the creation of a desktop application that presents the interactive landscape reconstruction as an immersive geovisualization of a typical medieval Eastern European earth-and-timber stronghold in two time periods and in its current state. Conclusions include the changes in land topographical levels, demonstrating how the topographical level has changed over time, and data identification to categorize and process it in order to visualize cultural heritage objects such as medieval strongholds in today’s landscape.

LandVol. 13(8)
Adam Mickiewicz University in Poznań (PL)
Sustainable cities and communities
Openalex Percentile: Top 84%
3D Surveying and Cultural Heritage
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