Virtual reality applied as a teaching tool: 3D virtual tour at IFMT Tangará da Serra

This work aims to develop a virtual tour of the IFMT Tangará da Serra campus facilities using 3D modeling and Virtual Reality (VR) to be applied in the discipline of introduction to Computer Graphics of the technical course of Maintenance and Support in Informatics integrated to High School. VR allows the interaction and navigation of users in 3D environments maintained by computer, using mapping channels and analysis of user behavior, enabling the exchange of information between the virtual environment and the user, affecting one or more human senses. It is an interaction and entertainment technology that can be successfully applied to assist in teaching strategies in high school subjects. With the evolution of education, that is, the improvement of the processes of exploration, discovery, observation and construction of knowledge, new teaching tools have been emerging, among which virtual learning environments stand out because they allow people to conduct experiments or perform tasks in a new and different way that they could not do in the physical/real world, such as flying, visiting places that do not exist or are difficult to access through the manipulation and analysis of the object of study itself. Thus, VR will be fundamental in this process of educational evolution, where the use of digital tools such as ICTs (Information and Communication Technologies) is increasingly sought for the successful application of active teaching methodologies in the classroom. Therefore, the objective of this project refers to the development of an interactive VR system to be used with 3D VR glasses, designed, modeled and rendered using the free software Blender, to present a virtual tour of the facilities of the IFMT Tangará da Serra campus. This tool will be very useful for demonstrating computer graphics concepts to students, as well as to the external community, as a form of institutional promotion and marketing.

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Publication Details

Journal
Cuadernos de Educación y Desarrollo
Published
2024-08-21
DOI
https://doi.org/10.55905/cuadv16n8-109
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Virtual reality applied as a teaching tool: 3D virtual tour at IFMT Tangará da Serra

Wilian Geovani Fiirst, Fernando Parra dos Anjos Lima, Simone Silva Frutuoso de Souza, Camila Beatriz Bennemann et al.
Cuadernos de Educación y Desarrollo
Augmented Reality Applications
article

Virtual reality applied as a teaching tool: 3D virtual tour at IFMT Tangará da Serra

Wilian Geovani Fiirst, Fernando Parra dos Anjos Lima, Simone Silva Frutuoso de Souza, Camila Beatriz Bennemann, Gabriel Andrade Manfrim, Felipe Vieira Castro, Eduardo Barth, Michelle Fernanda Martin
article en

Abstract

This work aims to develop a virtual tour of the IFMT Tangará da Serra campus facilities using 3D modeling and Virtual Reality (VR) to be applied in the discipline of introduction to Computer Graphics of the technical course of Maintenance and Support in Informatics integrated to High School. VR allows the interaction and navigation of users in 3D environments maintained by computer, using mapping channels and analysis of user behavior, enabling the exchange of information between the virtual environment and the user, affecting one or more human senses. It is an interaction and entertainment technology that can be successfully applied to assist in teaching strategies in high school subjects. With the evolution of education, that is, the improvement of the processes of exploration, discovery, observation and construction of knowledge, new teaching tools have been emerging, among which virtual learning environments stand out because they allow people to conduct experiments or perform tasks in a new and different way that they could not do in the physical/real world, such as flying, visiting places that do not exist or are difficult to access through the manipulation and analysis of the object of study itself. Thus, VR will be fundamental in this process of educational evolution, where the use of digital tools such as ICTs (Information and Communication Technologies) is increasingly sought for the successful application of active teaching methodologies in the classroom. Therefore, the objective of this project refers to the development of an interactive VR system to be used with 3D VR glasses, designed, modeled and rendered using the free software Blender, to present a virtual tour of the facilities of the IFMT Tangará da Serra campus. This tool will be very useful for demonstrating computer graphics concepts to students, as well as to the external community, as a form of institutional promotion and marketing.

Cuadernos de Educación y DesarrolloVol. 16(8)
Universidade do Estado de Mato Grosso (BR), Fundação de Apoio à Escola Técnica (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico, Instituto Federal de Mato Grosso
Quality Education
Openalex Percentile: Top 87%
Augmented Reality Applications
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