The impact of first-person avatar customization on embodiment in immersive virtual reality

In virtual reality (VR), users can embody a wide variety of avatars, from digital replicas of themselves through diverse human body styles and appearances to non-humanoid representations. Although choosing a body to inhabit is part of what makes VR such an engaging experience, various studies have shown how embodiment may change the way we perceive ourselves and others both inside and outside VR. In our study, we explored whether first-person versus third-person avatar customization would lead to changes in embodiment. Furthermore, participants were embodied in larger-sized avatars based on the hypothesis that embodiment would lead to a change in implicit bias toward larger-sized people. Our results show that third-person avatar customization led to a decrease in the perceived embodiment of the larger-sized avatar and that, on the contrary, higher embodiment was associated with a reduction in implicit biases toward larger-sized people in the first-person avatar customization mode. These findings suggest that third-person avatar customization leads to reduced feelings of embodiment, while first-person avatar customization may support more radical body changes.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2024-08-21
DOI
https://doi.org/10.3389/frvir.2024.1436752
Citations
15
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.58

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article

The impact of first-person avatar customization on embodiment in immersive virtual reality

Mar González-Franco, Christopher C. Berger, Ana Tajadura‐Jiménez, Anthony Steed
15 citations
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
5.58
article

The impact of first-person avatar customization on embodiment in immersive virtual reality

Mar González-Franco, Christopher C. Berger, Ana Tajadura‐Jiménez, Anthony Steed
article en
15 citations

Abstract

In virtual reality (VR), users can embody a wide variety of avatars, from digital replicas of themselves through diverse human body styles and appearances to non-humanoid representations. Although choosing a body to inhabit is part of what makes VR such an engaging experience, various studies have shown how embodiment may change the way we perceive ourselves and others both inside and outside VR. In our study, we explored whether first-person versus third-person avatar customization would lead to changes in embodiment. Furthermore, participants were embodied in larger-sized avatars based on the hypothesis that embodiment would lead to a change in implicit bias toward larger-sized people. Our results show that third-person avatar customization led to a decrease in the perceived embodiment of the larger-sized avatar and that, on the contrary, higher embodiment was associated with a reduction in implicit biases toward larger-sized people in the first-person avatar customization mode. These findings suggest that third-person avatar customization leads to reduced feelings of embodiment, while first-person avatar customization may support more radical body changes.

Frontiers in Virtual RealityVol. 5
California Institute of Technology (US), Microsoft (United States) (US), London Centre for Nanotechnology (GB), University College London (GB), Universidad Carlos III de Madrid (ES)
Horizon 2020 Framework Programme
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
5.58
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The impact of first-person avatar customization on embodiment in immersive virtual reality — Mar González-Franco, Christopher C. Berger, et al. · Frontiers in Virtual Reality (2024) | TGRS Research Map | TGRS