Automatic high-detailed building reconstruction workflow for urban microscale simulations

Reconstructing urban scenarios for computational fluid dynamics simulations typically requires significant manual effort, especially when higher geometrical details are required. To address this issue, we present a workflow to automatically reconstruct buildings in three levels of detail (LoDs): LoD1.2, LoD1.3, and LoD2.2, tailored to urban microscale simulations. The workflow uses a combination of building footprints and a point cloud to segment roof planes, create partitions, optimise planes, and finally assemble roof planes into 3D building models. Reconstructed buildings are seamlessly integrated into the terrain together with different surface layers such as water, low vegetation, and paved surfaces. Apart from three general LoDs, building footprints can be simplified as a part of the 2D generalisation; additionally, smaller surfaces such as chimneys and ventilation shafts can be removed using a graph-cut optimisation. The integrated geometry validator can report on validity of building models, such as watertightness, manifoldness, or occurrences of self-intersections. In the case of invalid geometries, we can generate an approximation: geometry repair the with alpha wrapping algorithm, or reconstruction in lower LoD. We tested our implementation on two different real-world datasets — one in The Netherlands, and another one in the USA. The results showed that 95% (Dutch dataset) and 90% (US dataset) buildings were valid according to the ISO 19107 standard. Generated grids showed satisfactory quality as we observed monotonous convergence in simulations with grid convergence indices up to 3.8% for pressure and velocity variables. These results indicate that the workflow is suitable for typical urban microscale simulations. • The workflow reconstructs buildings using airborne lidar and footprints up to LoD2.2. • Buildings are integrated with terrain along with different roughness layers. • Geometry validity is ensured with automatic checks. • Workflow was tested on two urban scenarios by conducting grid sensitivity analyses.

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Publication Details

Journal
Building and Environment
Published
2024-08-22
DOI
https://doi.org/10.1016/j.buildenv.2024.111978
Citations
16
Primary Topic
3D Modeling in Geospatial Applications
Type
article
Field-Weighted Citation Impact
4.24
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article

Automatic high-detailed building reconstruction workflow for urban microscale simulations

Ivan Pađen, Clara García‐Sánchez, Hugo Ledoux, Ravi Peters
16 citations
Building and Environment
3D Modeling in Geospatial Applications
4.24
article

Automatic high-detailed building reconstruction workflow for urban microscale simulations

Ivan Pađen, Clara García‐Sánchez, Hugo Ledoux, Ravi Peters
article en
16 citations

Abstract

Reconstructing urban scenarios for computational fluid dynamics simulations typically requires significant manual effort, especially when higher geometrical details are required. To address this issue, we present a workflow to automatically reconstruct buildings in three levels of detail (LoDs): LoD1.2, LoD1.3, and LoD2.2, tailored to urban microscale simulations. The workflow uses a combination of building footprints and a point cloud to segment roof planes, create partitions, optimise planes, and finally assemble roof planes into 3D building models. Reconstructed buildings are seamlessly integrated into the terrain together with different surface layers such as water, low vegetation, and paved surfaces. Apart from three general LoDs, building footprints can be simplified as a part of the 2D generalisation; additionally, smaller surfaces such as chimneys and ventilation shafts can be removed using a graph-cut optimisation. The integrated geometry validator can report on validity of building models, such as watertightness, manifoldness, or occurrences of self-intersections. In the case of invalid geometries, we can generate an approximation: geometry repair the with alpha wrapping algorithm, or reconstruction in lower LoD. We tested our implementation on two different real-world datasets — one in The Netherlands, and another one in the USA. The results showed that 95% (Dutch dataset) and 90% (US dataset) buildings were valid according to the ISO 19107 standard. Generated grids showed satisfactory quality as we observed monotonous convergence in simulations with grid convergence indices up to 3.8% for pressure and velocity variables. These results indicate that the workflow is suitable for typical urban microscale simulations. • The workflow reconstructs buildings using airborne lidar and footprints up to LoD2.2. • Buildings are integrated with terrain along with different roughness layers. • Geometry validity is ensured with automatic checks. • Workflow was tested on two urban scenarios by conducting grid sensitivity analyses.

Building and EnvironmentVol. 265
Delft University of Technology (NL)
Sustainable cities and communities
Openalex Percentile: Top 5%
3D Modeling in Geospatial Applications
4.24
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