Measuring Velocity Perception Regarding Stimulus Eccentricity

A major factor resulting in cybersickness is the feeling of self-motion experienced when viewing a moving scene in Virtual Reality (VR). Current research indicates that this effect is largely created by motion in the periphery. To discover why this is the case, we investigate the influence of temporal frequency and eccentricity of a stimulus on the magnitude of perceived velocity in the periphery. Based on the perception of two-dimensional stimuli on a wide field-of-view display, we build a model to predict the scaling factor by which the perceived velocity of visual patterns deviates from the physical velocity. Further, our exploratory findings indicate no impact of gaze type on the results, suggesting our model works for both fixation and smooth pursuit scenarios. In an additional pilot study in Virtual Reality (VR), we test the accuracy of the model to predict unnoticeable object motion adaptation in 3D virtual worlds and find positive indications for a similar effect.

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Publication Details

Published
2024-08-22
DOI
https://doi.org/10.1145/3675231.3675234
Citations
1
Primary Topic
Visual perception and processing mechanisms
Type
article
Field-Weighted Citation Impact
0.34
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Measuring Velocity Perception Regarding Stimulus Eccentricity

Marcus Magnor, Martin Eisemann, Timon Scholz, Susana Castillo et al.
1 citations
Visual perception and processing mechanisms
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article

Measuring Velocity Perception Regarding Stimulus Eccentricity

Marcus Magnor, Martin Eisemann, Timon Scholz, Susana Castillo, Colin Groth
article en
1 citations

Abstract

A major factor resulting in cybersickness is the feeling of self-motion experienced when viewing a moving scene in Virtual Reality (VR). Current research indicates that this effect is largely created by motion in the periphery. To discover why this is the case, we investigate the influence of temporal frequency and eccentricity of a stimulus on the magnitude of perceived velocity in the periphery. Based on the perception of two-dimensional stimuli on a wide field-of-view display, we build a model to predict the scaling factor by which the perceived velocity of visual patterns deviates from the physical velocity. Further, our exploratory findings indicate no impact of gaze type on the results, suggesting our model works for both fixation and smooth pursuit scenarios. In an additional pilot study in Virtual Reality (VR), we test the accuracy of the model to predict unnoticeable object motion adaptation in 3D virtual worlds and find positive indications for a similar effect.

Technische Universität Braunschweig (DE)
Reduced inequalities
Openalex Percentile: Top 42%
Visual perception and processing mechanisms
0.34
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