A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey

Escape rooms have gained popularity across the globe, be it for entertainment, team building, or learning purposes. Solving puzzles has intrigued humanity since ancient times and playing games together facilitated intercultural encounters, encouraging mutual learning. This situated action builds on the idea of a mobile escape room within a suitcase, which when traveling shares previous encounters and collects new puzzles, thereby ever evolving. A suitcase will arrive in Sibu, Malaysia, with augmented reality stickers that entail puzzles created in Namibia. Visitors need to solve the puzzles to open the suitcase, which contains treats from Namibia, as well as materials to create new puzzles. Visitors participate in creating their own cultural puzzles, upload them to the augmented reality application, and thereby contribute to a new multicultural escape suitcase. The puzzles can also be played back at home, and the suitcase will continue evolving as it travels.

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Publication Details

Published
2024-08-11
DOI
https://doi.org/10.1145/3661456.3666048
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey

Donovan Maasz, Helvi Itenge, J. Susan Isaacs, Heike Winschiers‐Theophilus et al.
Augmented Reality Applications
article

A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey

Donovan Maasz, Helvi Itenge, J. Susan Isaacs, Heike Winschiers‐Theophilus, Kaulyaalalwa Peter, Naska Goagoses, Selma Auala, Katja Becker
article en

Abstract

Escape rooms have gained popularity across the globe, be it for entertainment, team building, or learning purposes. Solving puzzles has intrigued humanity since ancient times and playing games together facilitated intercultural encounters, encouraging mutual learning. This situated action builds on the idea of a mobile escape room within a suitcase, which when traveling shares previous encounters and collects new puzzles, thereby ever evolving. A suitcase will arrive in Sibu, Malaysia, with augmented reality stickers that entail puzzles created in Namibia. Visitors need to solve the puzzles to open the suitcase, which contains treats from Namibia, as well as materials to create new puzzles. Visitors participate in creating their own cultural puzzles, upload them to the augmented reality application, and thereby contribute to a new multicultural escape suitcase. The puzzles can also be played back at home, and the suitcase will continue evolving as it travels.

Namibia University of Science and Technology (NA), Carl von Ossietzky Universität Oldenburg (DE), South Westphalia University of Applied Sciences (DE)
Reduced inequalities
Openalex Percentile: Top 87%
Augmented Reality Applications
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