Real-Time Dense Visual SLAM with Neural Factor Representation
Developing a high-quality, real-time, dense visual SLAM system poses a significant challenge in the field of computer vision. NeRF introduces neural implicit representation, marking a notable advancement in visual SLAM research. However, existing neural implicit SLAM methods suffer from long runtimes and face challenges when modeling complex structures in scenes. In this paper, we propose a neural implicit dense visual SLAM method that enables high-quality real-time reconstruction even on a desktop PC. Firstly, we propose a novel neural scene representation, encoding the geometry and appearance information of the scene as a combination of the basis and coefficient factors. This representation allows for efficient memory usage and the accurate modeling of high-frequency detail regions. Secondly, we introduce feature integration rendering to significantly improve rendering speed while maintaining the quality of color rendering. Extensive experiments on synthetic and real-world datasets demonstrate that our method achieves an average improvement of more than 60% for Depth L1 and ATE RMSE compared to existing state-of-the-art methods when running at 9.8 Hz on a desktop PC with a 3.20 GHz Intel Core i9-12900K CPU and a single NVIDIA RTX 3090 GPU. This remarkable advancement highlights the crucial importance of our approach in the field of dense visual SLAM.
Authors
- Xiaolong Xie (ORCID: https://orcid.org/0000-0002-9016-6287)
- Pengxiang Su
- Jie Wang (ORCID: https://orcid.org/0009-0009-2444-585X)
- Jie Liu (ORCID: https://orcid.org/0000-0002-4702-649X)
- Weifeng Wei (ORCID: https://orcid.org/0000-0003-2119-1937)
Institutions
- Nanchang University (CN)
Publication Details
- Journal
- Electronics
- Published
- 2024-08-22
- DOI
- https://doi.org/10.3390/electronics13163332
- Citations
- 1
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 1.30