Prevalence of video gaming disorder in Saudi Arabia: a school-based national study

The prevalence of GD was 20.45% among Saudi school students who play video games. Utilizing more than one type of gaming device and playing games in the fighting, war, and multiplayer categories via an online connection were significantly linked to having GD. To limit video gaming addiction, we encourage screening, diagnosing, and treating disordered video gamers early. In addition, governmental authorities and video game companies should discuss and revise numerous policy measures to minimize the accessibility of video games, limit the harms and risks related to them, and assist video gamers in becoming effective members of society.

Authors

Institutions

Publication Details

Journal
Journal of the Egyptian Public Health Association
Published
2024-08-21
DOI
https://doi.org/10.1186/s42506-024-00165-9
Citations
7
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
7.92
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Prevalence of video gaming disorder in Saudi Arabia: a school-based national study

Khaled Alabdulkareem, Mona Ibrahim, Abdullah Alkattan, Abrar Alzaher et al.
7 citations
Journal of the Egyptian Public Health Association
Impact of Technology on Adolescents
7.92
article

Prevalence of video gaming disorder in Saudi Arabia: a school-based national study

Khaled Alabdulkareem, Mona Ibrahim, Abdullah Alkattan, Abrar Alzaher, Amjad Alfaleh
article en
7 citations

Abstract

The prevalence of GD was 20.45% among Saudi school students who play video games. Utilizing more than one type of gaming device and playing games in the fighting, war, and multiplayer categories via an online connection were significantly linked to having GD. To limit video gaming addiction, we encourage screening, diagnosing, and treating disordered video gamers early. In addition, governmental authorities and video game companies should discuss and revise numerous policy measures to minimize the accessibility of video games, limit the harms and risks related to them, and assist video gamers in becoming effective members of society.

Journal of the Egyptian Public Health AssociationVol. 99(1)
Zagazig University (EG), Imam Mohammad ibn Saud Islamic University (SA), Ministry of Health (SA), Ministry of Health (BH)
Quality Education
Openalex Percentile: Top 3%
Impact of Technology on Adolescents
7.92
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.