Prevalence of video gaming disorder in Saudi Arabia: a school-based national study
The prevalence of GD was 20.45% among Saudi school students who play video games. Utilizing more than one type of gaming device and playing games in the fighting, war, and multiplayer categories via an online connection were significantly linked to having GD. To limit video gaming addiction, we encourage screening, diagnosing, and treating disordered video gamers early. In addition, governmental authorities and video game companies should discuss and revise numerous policy measures to minimize the accessibility of video games, limit the harms and risks related to them, and assist video gamers in becoming effective members of society.
Authors
- Khaled Alabdulkareem (ORCID: https://orcid.org/0000-0002-1865-178X)
- Mona Ibrahim (ORCID: https://orcid.org/0000-0002-5651-6757)
- Abdullah Alkattan (ORCID: https://orcid.org/0000-0001-5294-8088)
- Abrar Alzaher (ORCID: https://orcid.org/0000-0003-3156-6675)
- Amjad Alfaleh (ORCID: https://orcid.org/0000-0003-4375-8834)
Institutions
- Zagazig University (EG)
- Imam Mohammad ibn Saud Islamic University (SA)
- Ministry of Health (SA)
- Ministry of Health (BH)
Publication Details
- Journal
- Journal of the Egyptian Public Health Association
- Published
- 2024-08-21
- DOI
- https://doi.org/10.1186/s42506-024-00165-9
- Citations
- 7
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 7.92