Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” based on settings, themes, audiovisual elements, and intertextual references. The regionalist category exhibits a preference for realism, natural settings, representation of myths, and an emphasis on cultural preservation. Conversely, the cosmopolitan category favors the fantastic, urban settings, reinterpretation of myths, and an emphasis on cultural exchange. By scrutinizing video games through the lens of transculturation, the study revalidates this theory as a relevant paradigm for understanding cultural representation in the digital age, offering new insights into the interplay between local and global influences in Latin American video game narratives.

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Publication Details

Journal
Games and Culture
Published
2024-08-21
DOI
https://doi.org/10.1177/15554120241273415
Citations
4
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.53
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article

Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

Carlos Ramírez-Moreno, Luís Navarrete-Cardero
4 citations
Games and Culture
Digital Games and Media
4.53
article

Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

Carlos Ramírez-Moreno, Luís Navarrete-Cardero
article en
4 citations

Abstract

This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” based on settings, themes, audiovisual elements, and intertextual references. The regionalist category exhibits a preference for realism, natural settings, representation of myths, and an emphasis on cultural preservation. Conversely, the cosmopolitan category favors the fantastic, urban settings, reinterpretation of myths, and an emphasis on cultural exchange. By scrutinizing video games through the lens of transculturation, the study revalidates this theory as a relevant paradigm for understanding cultural representation in the digital age, offering new insights into the interplay between local and global influences in Latin American video game narratives.

Games and Culture
Universidad Loyola Andalucía (ES), Universidad de Sevilla (ES)
Sustainable cities and communities
Openalex Percentile: Top 6%
Digital Games and Media
4.53
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