The Influence of Gadgets on EFL Student’s Desire to Learn: Transcending the Digital Realm

The widespread availability of mobile devices and the increasing integration of technology into language education have led to significant changes in the learning landscape. This study examines the impact of gadgets on students' desire to learn and identifies both positive and negative influences, thus providing access to a vast amount of information, facilitating interactive learning experiences, and enhancing motivation through gamification and personalization. Excessive gadget use can lead to distraction, hinder focus, and foster dependence on technology, potentially undermining students' intrinsic motivation and engagement. This systematic literature review aimed to explore the students’ use of gadgets in language education, including their benefits, drawbacks, and effective implementation strategies. As a result, the findings showed that gadgets had a positive influence on students' desire to learn by increasing their engagement and fostering a positive attitude towards their learning. Therefore, educators should adopt a balanced approach that incorporates technology thoughtfully into the learning process. This includes establishing clear guidelines for gadget usage, promoting mindful technology engagement, and fostering a culture of critical thinking and digital literacy.

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Publication Details

Journal
Research and Innovation in Applied Linguistics-Electronic Journal
Published
2024-08-10
DOI
https://doi.org/10.31963/rial.v2i2.4655
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

The Influence of Gadgets on EFL Student’s Desire to Learn: Transcending the Digital Realm

Auliya Andira PUTRI, Muhammad Arham
2 citations
Research and Innovation in Applied Linguistics-Electronic Journal
Educational Games and Gamification
1.58
article

The Influence of Gadgets on EFL Student’s Desire to Learn: Transcending the Digital Realm

Auliya Andira PUTRI, Muhammad Arham
article en
2 citations

Abstract

The widespread availability of mobile devices and the increasing integration of technology into language education have led to significant changes in the learning landscape. This study examines the impact of gadgets on students' desire to learn and identifies both positive and negative influences, thus providing access to a vast amount of information, facilitating interactive learning experiences, and enhancing motivation through gamification and personalization. Excessive gadget use can lead to distraction, hinder focus, and foster dependence on technology, potentially undermining students' intrinsic motivation and engagement. This systematic literature review aimed to explore the students’ use of gadgets in language education, including their benefits, drawbacks, and effective implementation strategies. As a result, the findings showed that gadgets had a positive influence on students' desire to learn by increasing their engagement and fostering a positive attitude towards their learning. Therefore, educators should adopt a balanced approach that incorporates technology thoughtfully into the learning process. This includes establishing clear guidelines for gadget usage, promoting mindful technology engagement, and fostering a culture of critical thinking and digital literacy.

Research and Innovation in Applied Linguistics-Electronic JournalVol. 2(2)
State University of Makassar (ID)
Quality Education
Openalex Percentile: Top 16%
Educational Games and Gamification
1.58
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The Influence of Gadgets on EFL Student’s Desire to Learn: Transcending the Digital Realm — Auliya Andira PUTRI, Muhammad Arham · Research and Innovation in Applied Linguistics-Electronic Journal (2024) | TGRS Research Map | TGRS