Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure—medical education (SeeMe)
This study demonstrates the potential of web- and case-based fictional serious games in medical education. The improved recognition of side effects represents a crucial step for education and training in clinical pharmacology. Future versions of the serious game may take this further and focus on training in the treatment of ADRs and their relevance in various healthcare professions.
Authors
- Ingmar Bergs (ORCID: https://orcid.org/0000-0002-8452-0964)
- Laura Bell (ORCID: https://orcid.org/0000-0002-9425-740X)
- Martín Lemos (ORCID: https://orcid.org/0000-0002-0788-2400)
- Katja Susanne Just (ORCID: https://orcid.org/0000-0002-6782-8078)
- Julia Stingl (ORCID: https://orcid.org/0000-0002-1566-8156)
- Sebastian Fedrowitz
- Tim Krüger
Institutions
- Universitätsklinikum Aachen (DE)
- RWTH Aachen University (DE)
Publication Details
- Journal
- European Journal of Clinical Pharmacology
- Published
- 2024-08-19
- DOI
- https://doi.org/10.1007/s00228-024-03739-w
- Citations
- 1
- Primary Topic
- Academic integrity and plagiarism
- Type
- article
- Field-Weighted Citation Impact
- 0.53