Revisiting design principles and guidelines for online makerspace services and programming in public libraries

Purpose The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al. , 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach The authors reviewed recently published papers about online transitions of makerspaces, especially during and after the COVID-19 pandemic, summarized their implications and deduced applicable design principles and guidelines. Findings This paper proposes updated design principles and guidelines based on four key areas: Program and service design; Tools and materials; Facilitation; and Logistic support. These updated design principles considered a wider range of patrons that public library makerspaces may serve, the digital divide issues and logistic concerns that should be addressed beyond the scope of a single makerspace. Originality/value This paper compiles various lessons learned and strategies regarding online makerspaces and maker programming for public libraries and provides helpful design principles and guidelines for the continued use of online components for makerspace services and programs.

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Publication Details

Journal
Information and Learning Sciences
Published
2024-08-19
DOI
https://doi.org/10.1108/ils-10-2023-0157
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
Controls
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article

Revisiting design principles and guidelines for online makerspace services and programming in public libraries

Gi Woong Choi, Yong Ju Jung, Soo Hyeon Kim
1 citations
Information and Learning Sciences
Digital Games and Media
1.13
article

Revisiting design principles and guidelines for online makerspace services and programming in public libraries

Gi Woong Choi, Yong Ju Jung, Soo Hyeon Kim
article en
1 citations

Abstract

Purpose The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al. , 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach The authors reviewed recently published papers about online transitions of makerspaces, especially during and after the COVID-19 pandemic, summarized their implications and deduced applicable design principles and guidelines. Findings This paper proposes updated design principles and guidelines based on four key areas: Program and service design; Tools and materials; Facilitation; and Logistic support. These updated design principles considered a wider range of patrons that public library makerspaces may serve, the digital divide issues and logistic concerns that should be addressed beyond the scope of a single makerspace. Originality/value This paper compiles various lessons learned and strategies regarding online makerspaces and maker programming for public libraries and provides helpful design principles and guidelines for the continued use of online components for makerspace services and programs.

Information and Learning SciencesVol. 125(11/12)
Indiana University Indianapolis (US), Indiana University – Purdue University Indianapolis (US), University of Cincinnati (US), University of Oklahoma (US)
Openalex Percentile: Top 17%
Digital Games and Media
1.13
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