Social virtual reality: systematic review of virtual teamwork with head-mounted displays

Purpose Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in teams. Design/methodology/approach This study reviewed 40 empirical papers on teamwork that address the application of SVR using HMD in teams. The authors present results from the extracted data and identify themes that indicate the current state of research in this field. Findings Based on data obtained from the journal articles, the authors identified three themes underlying current research. They are features and applications of SVR technology, collaboration dynamics and team performance in SVR and educational and professional training and learning. The results show that SVR enhances team collaboration and collaborative learning. Practical implications SVR can aid in improving teamwork and team outcomes. In its current stage, SVR is complementary to 2D technology and not likely to replace traditional tools. Findings suggest that the technology is promising for collaboration and learning in organisations, especially in collaborative design tasks and simulations. Originality/value To the best of the authors’ knowledge, this paper is one of the first studies to look at research emerging from the nascent area of SVR and summarise the current state of research. This study provides managerial implications and identifies future research areas for SVR in teamwork and learning.

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Publication Details

Journal
Journal of Workplace Learning
Published
2024-08-19
DOI
https://doi.org/10.1108/jwl-02-2024-0049
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.23
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article

Social virtual reality: systematic review of virtual teamwork with head-mounted displays

Chitra Dey, Sebastian Ulbrich, Marvin Grabowski, Yannick Frontzkowski et al.
6 citations
Journal of Workplace Learning
Virtual Reality Applications and Impacts
2.23
article

Social virtual reality: systematic review of virtual teamwork with head-mounted displays

Chitra Dey, Sebastian Ulbrich, Marvin Grabowski, Yannick Frontzkowski, Ganesh M.P.
article en
6 citations

Abstract

Purpose Social virtual reality (SVR) has emerged as a solution for the facilitation of remote and distributed teamwork, promising to overcome challenges faced in virtual 2D communication channels. The purpose of this study is to systematically review empirical articles dealing with the application of SVR with head-mounted displays (HMDs) in teams. Design/methodology/approach This study reviewed 40 empirical papers on teamwork that address the application of SVR using HMD in teams. The authors present results from the extracted data and identify themes that indicate the current state of research in this field. Findings Based on data obtained from the journal articles, the authors identified three themes underlying current research. They are features and applications of SVR technology, collaboration dynamics and team performance in SVR and educational and professional training and learning. The results show that SVR enhances team collaboration and collaborative learning. Practical implications SVR can aid in improving teamwork and team outcomes. In its current stage, SVR is complementary to 2D technology and not likely to replace traditional tools. Findings suggest that the technology is promising for collaboration and learning in organisations, especially in collaborative design tasks and simulations. Originality/value To the best of the authors’ knowledge, this paper is one of the first studies to look at research emerging from the nascent area of SVR and summarise the current state of research. This study provides managerial implications and identifies future research areas for SVR in teamwork and learning.

Journal of Workplace LearningVol. 36(7)
Universität Hamburg (DE), Helmut Schmidt University (DE), Anna University, Chennai (IN), Indian Institute of Technology Hyderabad (IN)
Openalex Percentile: Top 12%
Virtual Reality Applications and Impacts
2.23
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Social virtual reality: systematic review of virtual teamwork with head-mounted displays — Chitra Dey, Sebastian Ulbrich, et al. · Journal of Workplace Learning (2024) | TGRS Research Map | TGRS