The Effectiveness of Immersive Virtual Reality Simulation as an Innovative Learning Strategy for Acquisition of Clinical Skills in Nursing Education: Experimental Design

<b><i>Background:</i></b> A transformation of learning in nursing is necessary to prepare students for developing complex clinical environments. The essential aim of clinical nursing learning is to enhance the integration of theoretical knowledge in the clinical environment by using various innovative strategies, such as immersive virtual reality (VR) simulation to develop a learning process that allows students to gain knowledge and perform skills in a visually attractive way, which enhances the quality and safety of clinical learning through repeated exposure to educational content that supports students' cognitive and psychomotor skills. <b><i>Objective:</i></b> This study was aimed at determining the effectiveness of immersive VR simulation as a learning strategy on the acquisition of intramuscular injection skills in nursing education and the performance level of nursing students compared with a physical learning environment (low-fidelity simulation). <b><i>Materials and Metods:</i></b> The experimental design (pre-post-test) was used among first-year nursing students (<i>N</i> = 66) (control group = 33, hip model and experimental group = 33, VR simulation) of the summer semester of 2019-2020 in the Faculty of Nursing at Near East University in Cyprus. <b><i>Results:</i></b> There is a significant difference between both groups in performance psychomotor skills scores, and the mean was higher in the experimental group (<i>P</i> = 0.002) and a significantly longer period of time than in the control group (<i>P</i> < 0.05). <b><i>Conclusion:</i></b> Immersive VR simulation is a supplementary tool and useful teaching-learning strategy for training in nursing education alongside physical laboratory (hip-model and mannequin) and psychomotor skills requiring the ordering of skill steps in teaching, and it provides realistic experiences in a safe environment instead of the unavailability of actual customers in clinical settings.

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Publication Details

Journal
Games for Health Journal
Published
2024-08-19
DOI
https://doi.org/10.1089/g4h.2023.0139
Citations
6
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
1.96
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article

The Effectiveness of Immersive Virtual Reality Simulation as an Innovative Learning Strategy for Acquisition of Clinical Skills in Nursing Education: Experimental Design

Burçin Işık, Samar Thabet Jallad
6 citations
Games for Health Journal
Simulation-Based Education in Healthcare
1.96
article

The Effectiveness of Immersive Virtual Reality Simulation as an Innovative Learning Strategy for Acquisition of Clinical Skills in Nursing Education: Experimental Design

Burçin Işık, Samar Thabet Jallad
article en
6 citations

Abstract

<b><i>Background:</i></b> A transformation of learning in nursing is necessary to prepare students for developing complex clinical environments. The essential aim of clinical nursing learning is to enhance the integration of theoretical knowledge in the clinical environment by using various innovative strategies, such as immersive virtual reality (VR) simulation to develop a learning process that allows students to gain knowledge and perform skills in a visually attractive way, which enhances the quality and safety of clinical learning through repeated exposure to educational content that supports students' cognitive and psychomotor skills. <b><i>Objective:</i></b> This study was aimed at determining the effectiveness of immersive VR simulation as a learning strategy on the acquisition of intramuscular injection skills in nursing education and the performance level of nursing students compared with a physical learning environment (low-fidelity simulation). <b><i>Materials and Metods:</i></b> The experimental design (pre-post-test) was used among first-year nursing students (<i>N</i> = 66) (control group = 33, hip model and experimental group = 33, VR simulation) of the summer semester of 2019-2020 in the Faculty of Nursing at Near East University in Cyprus. <b><i>Results:</i></b> There is a significant difference between both groups in performance psychomotor skills scores, and the mean was higher in the experimental group (<i>P</i> = 0.002) and a significantly longer period of time than in the control group (<i>P</i> < 0.05). <b><i>Conclusion:</i></b> Immersive VR simulation is a supplementary tool and useful teaching-learning strategy for training in nursing education alongside physical laboratory (hip-model and mannequin) and psychomotor skills requiring the ordering of skill steps in teaching, and it provides realistic experiences in a safe environment instead of the unavailability of actual customers in clinical settings.

Games for Health JournalVol. 14(2)
Al-Quds University (PS), Gaziantep University (TR)
Quality Education
Openalex Percentile: Top 13%
Simulation-Based Education in Healthcare
1.96
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