Causal effect of video gaming on mental well-being in Japan 2020–2022

The widespread use of video games has raised concerns about their potential negative impact on mental well-being. Nevertheless, the empirical evidence supporting this notion is largely based on correlational studies, warranting further investigation into the causal relationship. Here we identify the causal effect of video gaming on mental well-being in Japan (2020-2022) using game console lotteries as a natural experiment. Employing approaches designed for causal inference on survey data (n = 97,602), we found that game console ownership, along with increased game play, improved mental well-being. The console ownership reduced psychological distress and improved life satisfaction by 0.1-0.6 standard deviations. Furthermore, a causal forest machine learning algorithm revealed divergent impacts between different types of console, with one showing smaller benefits for adolescents and females while the other showed larger benefits for adolescents. These findings highlight the complex impact of digital media on mental well-being and the importance of considering differential screen time effects.

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Publication Details

Journal
Nature Human Behaviour
Published
2024-08-19
DOI
https://doi.org/10.1038/s41562-024-01948-y
Citations
18
Primary Topic
Psychological and Temporal Perspectives Research
Type
article
Field-Weighted Citation Impact
9.14

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article

Causal effect of video gaming on mental well-being in Japan 2020–2022

Takahisa Wakabayashi, Md. Shafiur Rahman, Tsuyoshi Yamamoto, Hiroyuki Egami et al.
18 citations
Nature Human Behaviour
Psychological and Temporal Perspectives Research
9.14
article

Causal effect of video gaming on mental well-being in Japan 2020–2022

Takahisa Wakabayashi, Md. Shafiur Rahman, Tsuyoshi Yamamoto, Hiroyuki Egami, Chihiro Egami
article en
18 citations

Abstract

The widespread use of video games has raised concerns about their potential negative impact on mental well-being. Nevertheless, the empirical evidence supporting this notion is largely based on correlational studies, warranting further investigation into the causal relationship. Here we identify the causal effect of video gaming on mental well-being in Japan (2020-2022) using game console lotteries as a natural experiment. Employing approaches designed for causal inference on survey data (n = 97,602), we found that game console ownership, along with increased game play, improved mental well-being. The console ownership reduced psychological distress and improved life satisfaction by 0.1-0.6 standard deviations. Furthermore, a causal forest machine learning algorithm revealed divergent impacts between different types of console, with one showing smaller benefits for adolescents and females while the other showed larger benefits for adolescents. These findings highlight the complex impact of digital media on mental well-being and the importance of considering differential screen time effects.

Nature Human BehaviourVol. 8(10)
Kanazawa University (JP), Nihon University (JP), University of Fukui (JP), National Graduate Institute for Policy Studies (JP), Ritsumeikan University (JP), Chiba University (JP), Takasaki City University of Economics (JP), Hamamatsu University School of Medicine (JP), The University of Osaka (JP)
Nihon University, Telecommunications Advancement Foundation, Japan Society for the Promotion of Science
Openalex Percentile: Top 2%
Psychological and Temporal Perspectives Research
9.14
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Causal effect of video gaming on mental well-being in Japan 2020–2022 — Takahisa Wakabayashi, Md. Shafiur Rahman, et al. · Nature Human Behaviour (2024) | TGRS Research Map | TGRS