Development of Communication Skills through Interactive Game-Based Learning: A Qualitative Study

This research is about developing students' communication skills through interactive game-based learning. This method of learning is carried out in relation to the problems that lecturers often complain about in the learning process, namely the lack of student involvement during the learning process in the classroom, as is done at the Politeknik Negeri Media Kreatif Jakarta campus. The creativity of the lecturers at the Politeknik Negeri Jakarta campus in creating games for learning that are different for each meeting and giving rewards for each learning is unique. This research aims to determine the communication development that takes place in students following the implementation of interactive game-based learning. The research methodology used a qualitative approach with a case study as the research analysis. Researchers specifically conducted this study on one English class due to its communication challenges. For this reason, the research informants consisted of one lecturer and three students who were involved in learning in the English class. The results showed that interactive game-based learning that had been applied to students was able to develop student's communication skills, especially those related to students' emotional factors, such as being more courageous, motivated, active, and enthusiastic, which in turn improved students' interactive communication skills with lecturers during English learning, such as speaking skills, pronunciation, vocabulary, mastery, and increased understanding.

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Publication Details

Journal
Proceeding of The International Conference on Multidisciplinary Research for Sustainable Innovation.
Published
2024-08-12
DOI
https://doi.org/10.31098/icmrsi.v1i.820
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Communication Skills through Interactive Game-Based Learning: A Qualitative Study

Sri Harini Ekowati, Lidia Djuhardi, Supradaka Supradaka, Nur Idaman et al.
Proceeding of The International Conference on Multidisciplinary Research for Sustainable Innovation.
Educational Games and Gamification
article

Development of Communication Skills through Interactive Game-Based Learning: A Qualitative Study

Sri Harini Ekowati, Lidia Djuhardi, Supradaka Supradaka, Nur Idaman, Syariffudin Gassing, Eka Desy Asgawanti
article en

Abstract

This research is about developing students' communication skills through interactive game-based learning. This method of learning is carried out in relation to the problems that lecturers often complain about in the learning process, namely the lack of student involvement during the learning process in the classroom, as is done at the Politeknik Negeri Media Kreatif Jakarta campus. The creativity of the lecturers at the Politeknik Negeri Jakarta campus in creating games for learning that are different for each meeting and giving rewards for each learning is unique. This research aims to determine the communication development that takes place in students following the implementation of interactive game-based learning. The research methodology used a qualitative approach with a case study as the research analysis. Researchers specifically conducted this study on one English class due to its communication challenges. For this reason, the research informants consisted of one lecturer and three students who were involved in learning in the English class. The results showed that interactive game-based learning that had been applied to students was able to develop student's communication skills, especially those related to students' emotional factors, such as being more courageous, motivated, active, and enthusiastic, which in turn improved students' interactive communication skills with lecturers during English learning, such as speaking skills, pronunciation, vocabulary, mastery, and increased understanding.

Proceeding of The International Conference on Multidisciplinary Research for Sustainable Innovation.Vol. 1
Universitas Persada Indonesia Yayasan Administrasi Indonesia (ID)
Quality Education
Openalex Percentile: Top 83%
Educational Games and Gamification
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Development of Communication Skills through Interactive Game-Based Learning: A Qualitative Study — Sri Harini Ekowati, Lidia Djuhardi, et al. · Proceeding of The International Conference on Multidisciplinary Research for Sustainable Innovation. (2024) | TGRS Research Map | TGRS