The VR technology-based image restoration of Manchu traditional lifestyle and culture

Abstract The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Manchu traditions and culture. Accordingly, the research included two-phase testing. Thus, the testing determined the optimal means of creating virtual expositions with augmented reality elements. The study showed the potential of using digital means based on VR and AR in the study of historical and cultural concepts and paradigms related to the traditional Manchu lifestyle and culture. The survey results revealed that the use of VR in the context of studying the traditions and culture of the Manchus increased the learning effectiveness by 50,000 per cent compared to the median initial indicators of the total sample and by 26,316 per cent compared to the median initial indicators of the general focus group. The results of the study have practical value for educational institutions. The research gives insight into the most optimal use of digital means of VR and AR for improving learning effectiveness and student interest.

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Publication Details

Journal
Digital Scholarship in the Humanities
Published
2024-08-08
DOI
https://doi.org/10.1093/llc/fqae036
Primary Topic
Augmented Reality Applications
Type
article
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article

The VR technology-based image restoration of Manchu traditional lifestyle and culture

Yanli Song, Jin Lei, Xun Liu, Arniatul Aiza Binti Mustapha et al.
Digital Scholarship in the Humanities
Augmented Reality Applications
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The VR technology-based image restoration of Manchu traditional lifestyle and culture

Yanli Song, Jin Lei, Xun Liu, Arniatul Aiza Binti Mustapha, Abu Bakar Bin Abd Hamid
article en

Abstract

Abstract The study aims to identify the impact of digital means such as virtual reality (VR) and augmented reality (AR) on educational and historical-cultural processes related to the traditional Manchu lifestyle and culture. To achieve this goal, it developed a research scheme based on the example of the Manchu traditions and culture. Accordingly, the research included two-phase testing. Thus, the testing determined the optimal means of creating virtual expositions with augmented reality elements. The study showed the potential of using digital means based on VR and AR in the study of historical and cultural concepts and paradigms related to the traditional Manchu lifestyle and culture. The survey results revealed that the use of VR in the context of studying the traditions and culture of the Manchus increased the learning effectiveness by 50,000 per cent compared to the median initial indicators of the total sample and by 26,316 per cent compared to the median initial indicators of the general focus group. The results of the study have practical value for educational institutions. The research gives insight into the most optimal use of digital means of VR and AR for improving learning effectiveness and student interest.

Digital Scholarship in the HumanitiesVol. 39(3)
Yunnan Arts University (CN), Guilin University of Technology (CN), Guizhou Institute of Technology (CN), Universiti Teknologi MARA (MY)
Sustainable cities and communities
Openalex Percentile: Top 88%
Augmented Reality Applications
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