Key steps in the development of production guidelines for 3D garment simulations

Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing simulation enable a clear reduction in product development times from the design idea to the point of sale . To be able to reduce the number of prototypes, it is crucial to create virtual prototypes, that are as close as possible to the final product. To reduce the differences between the physical and virtual garment, production guidelines are needed to establish rules regarding the workmanship of virtual prototypes. A step-by-step description of the processing of virtual garments was made using the simulation system CLO 3D. Different variations of virtual workmanships were shown, with their advantages, disadvantages, optical differences, and applicability. The production guidelines were created for basic garments and then for more challenging products such as winter jackets and bras. It is time consuming to create production guidelines, but the effort is worth it. It enables users and companies to achieve reliable and consistent simulation results.

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Publication Details

Journal
Communications in development and assembling of textile products
Published
2024-08-16
DOI
https://doi.org/10.25367/cdatp.2024.5.p131-139
Primary Topic
Additive Manufacturing and 3D Printing Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

Key steps in the development of production guidelines for 3D garment simulations

Flora Zangue, Ailing Chen, Anke Klepser, Simone Morlock
Communications in development and assembling of textile products
Additive Manufacturing and 3D Printing Technologies
article

Key steps in the development of production guidelines for 3D garment simulations

Flora Zangue, Ailing Chen, Anke Klepser, Simone Morlock
article en

Abstract

Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing simulation enable a clear reduction in product development times from the design idea to the point of sale . To be able to reduce the number of prototypes, it is crucial to create virtual prototypes, that are as close as possible to the final product. To reduce the differences between the physical and virtual garment, production guidelines are needed to establish rules regarding the workmanship of virtual prototypes. A step-by-step description of the processing of virtual garments was made using the simulation system CLO 3D. Different variations of virtual workmanships were shown, with their advantages, disadvantages, optical differences, and applicability. The production guidelines were created for basic garments and then for more challenging products such as winter jackets and bras. It is time consuming to create production guidelines, but the effort is worth it. It enables users and companies to achieve reliable and consistent simulation results.

Communications in development and assembling of textile productsVol. 5(2)
Hohenstein Institute (DE)
Industry, innovation and infrastructure
Openalex Percentile: Top 87%
Additive Manufacturing and 3D Printing Technologies
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