Virtual reality in the luxury fashion industry: a systematic literature review

Purpose This paper aims to synthesize the existing literature on virtual reality (VR) in the luxury fashion industry, discuss the current practical applications of VR technologies and review previous research undertaken in the luxury fashion field. Design/methodology/approach This paper conducts a systematic review and thematic analysis of existing literature to evaluate current research concerning VR and the luxury fashion industry. This search initially returned a total of 1,131 sources. After establishing and applying criteria of exclusion and inclusion, a total of 46 articles were selected for the thematic analysis. Findings Five major themes were identified, including virtual luxury fashion consumption, VR in marketing communication, virtual try-on, VR retail (including virtual fashion retail spaces) and virtual worlds (including customers’ virtual representation as avatars). The importance of these themes for the study of VR in luxury fashion is supported by relevant studies in the literature. Originality/value Whilst research into VR use within luxury fashion has increased recently, it remains fragmented. Given the absence of a comprehensive review addressing this topic within the literature, this paper will help scholars and fashion brands better understand the effects of VR on the luxury fashion industry. By integrating current practice and existing research, this paper contributes to a better understanding of how and where VR is used in luxury fashion contexts.

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Publication Details

Journal
Spanish Journal of Marketing - ESIC
Published
2024-08-16
DOI
https://doi.org/10.1108/sjme-07-2023-0203
Citations
8
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.98
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article

Virtual reality in the luxury fashion industry: a systematic literature review

Caroline Swee Lin Tan, Carolina Quintero Rodriguez, Tong Liu
8 citations
Spanish Journal of Marketing - ESIC
Virtual Reality Applications and Impacts
2.98
article

Virtual reality in the luxury fashion industry: a systematic literature review

Caroline Swee Lin Tan, Carolina Quintero Rodriguez, Tong Liu
article en
8 citations

Abstract

Purpose This paper aims to synthesize the existing literature on virtual reality (VR) in the luxury fashion industry, discuss the current practical applications of VR technologies and review previous research undertaken in the luxury fashion field. Design/methodology/approach This paper conducts a systematic review and thematic analysis of existing literature to evaluate current research concerning VR and the luxury fashion industry. This search initially returned a total of 1,131 sources. After establishing and applying criteria of exclusion and inclusion, a total of 46 articles were selected for the thematic analysis. Findings Five major themes were identified, including virtual luxury fashion consumption, VR in marketing communication, virtual try-on, VR retail (including virtual fashion retail spaces) and virtual worlds (including customers’ virtual representation as avatars). The importance of these themes for the study of VR in luxury fashion is supported by relevant studies in the literature. Originality/value Whilst research into VR use within luxury fashion has increased recently, it remains fragmented. Given the absence of a comprehensive review addressing this topic within the literature, this paper will help scholars and fashion brands better understand the effects of VR on the luxury fashion industry. By integrating current practice and existing research, this paper contributes to a better understanding of how and where VR is used in luxury fashion contexts.

Spanish Journal of Marketing - ESICVol. 29(3)
MIT University (MK), RMIT University (AU)
Reduced inequalities
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
2.98
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Virtual reality in the luxury fashion industry: a systematic literature review — Caroline Swee Lin Tan, Carolina Quintero Rodriguez, et al. · Spanish Journal of Marketing - ESIC (2024) | TGRS Research Map | TGRS