Seeing is believing: An Augmented Reality application for Palaeolithic rock art

• Palaeolithic art is an unknown and often difficult to see cultural manifestation. • The conditions for viewing the rock art have been improved through augmented reality. • The light variation of the decorated panel has been overcome with LiDAR technology. • The LiDAR project has been successful implemented in caves and open-air stations. • The app democratises rock art and enhances the on-site experience. By developing new recording methodologies, current rock art studies generate a large amount of graphic information about sites (tracings, photographs, three-dimensional reproductions) providing visibility of this fragile and little-known heritage, whose accessibility is often difficult or impossible for the general public. In addition, many rock art depictions are challenging to observe, due to the very nature of the artistic entities (fine engravings or faded paintings in karst environments or open-air sites with poor or changing light conditions), or to conservation problems derived from natural factors such as erosion and geological and biological processes, as well as from anthropic factors. These conditions make rock art depictions nearly indistinguishable in many places and on many objects today, except for experts. This difficulty of accessing and visualising rock art heritage, located in fragile environments and often challenging places such as caves or difficult-to-reach open-air sites, makes the information and knowledge generated by investigation of this heritage asset difficult to transfer to society in general, which is frequently unaware of the priceless value of this heritage. The present study proposes generating several mechanisms to transfer the results of research, restitution and documentation of rock art to society in general. An AR (Augmented Reality) application has been developed using LiDAR (Light Detection and Ranging) technology to address current challenges in implementing AR technologies in low-light environments. So far, this app has been developed in a Proof-of-Concept project at Spanish archaeological sites such as Hornos de la Peña (Cantabria), Domingo García (Segovia) and La Salud (Salamanca). This application will be particularly interesting for sites currently visited with or without a guide, allowing user interactivity and real-time reconstruction, for example, of the visibility of graphic motifs.

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Publication Details

Journal
Journal of Cultural Heritage
Published
2024-08-16
DOI
https://doi.org/10.1016/j.culher.2024.07.007
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25

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article

Seeing is believing: An Augmented Reality application for Palaeolithic rock art

Miguel García‐Bustos, Juan Francisco Ruíz López, Ana María Mateo-Pellitero, Olivia Rivero et al.
5 citations
Journal of Cultural Heritage
Augmented Reality Applications
1.25
article

Seeing is believing: An Augmented Reality application for Palaeolithic rock art

Miguel García‐Bustos, Juan Francisco Ruíz López, Ana María Mateo-Pellitero, Olivia Rivero, Xabier Eguilleor-Carmona, Antonio Dólera
article en
5 citations

Abstract

• Palaeolithic art is an unknown and often difficult to see cultural manifestation. • The conditions for viewing the rock art have been improved through augmented reality. • The light variation of the decorated panel has been overcome with LiDAR technology. • The LiDAR project has been successful implemented in caves and open-air stations. • The app democratises rock art and enhances the on-site experience. By developing new recording methodologies, current rock art studies generate a large amount of graphic information about sites (tracings, photographs, three-dimensional reproductions) providing visibility of this fragile and little-known heritage, whose accessibility is often difficult or impossible for the general public. In addition, many rock art depictions are challenging to observe, due to the very nature of the artistic entities (fine engravings or faded paintings in karst environments or open-air sites with poor or changing light conditions), or to conservation problems derived from natural factors such as erosion and geological and biological processes, as well as from anthropic factors. These conditions make rock art depictions nearly indistinguishable in many places and on many objects today, except for experts. This difficulty of accessing and visualising rock art heritage, located in fragile environments and often challenging places such as caves or difficult-to-reach open-air sites, makes the information and knowledge generated by investigation of this heritage asset difficult to transfer to society in general, which is frequently unaware of the priceless value of this heritage. The present study proposes generating several mechanisms to transfer the results of research, restitution and documentation of rock art to society in general. An AR (Augmented Reality) application has been developed using LiDAR (Light Detection and Ranging) technology to address current challenges in implementing AR technologies in low-light environments. So far, this app has been developed in a Proof-of-Concept project at Spanish archaeological sites such as Hornos de la Peña (Cantabria), Domingo García (Segovia) and La Salud (Salamanca). This application will be particularly interesting for sites currently visited with or without a guide, allowing user interactivity and real-time reconstruction, for example, of the visibility of graphic motifs.

Journal of Cultural HeritageVol. 69
University of Castilla-La Mancha (ES)
Banco Santander, Ministerio de Ciencia, Innovación y Universidades, Consejería de Educación, Junta de Castilla y León, European Social Fund
Openalex Percentile: Top 19%
Augmented Reality Applications
1.25
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