GTCC: A Game Theoretic Approach for Efficient Congestion Control in Datacenter Networks

Utilization of Remote Direct Memory Access (RDMA) can offer higher bandwidth, lower latency, and reduced CPU overhead compared to traditional TCP. However, existing feedback-based RDMA congestion control schemes are not effective in addressing the problem of sudden queue accumulation and insufficient bandwidth utilization caused by frequent traffic bursts. In this paper, we propose GTCC, a game theoretic approach for efficient congestion control in RDMA data center networks. This approach enables the transmission rates between distributed senders to approach approximate coordination, thereby reducing the likelihood of network congestion. Firstly, we design a mechanism based on a non-cooperative game model and apply it to data center congestion control. Secondly, considering the limitations of simply introducing a non-cooperative game model, we optimize the game-theoretic approach to better suit data center characteristics. Finally, with the optimized game-theoretic approach, we implement the GTCC congestion control mechanism, improving network metrics in a simple, efficient, and viable manner. We evaluate GTCC using large-scale NS3 simulations. Compared to the standalone deployment of HPCC, GTCC integrated with HPCC shortens Flow Completion Time (FCT) for short flows, with the tail FCT reduced by up to approximately 0.7% to 8.6% in our experiments.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Network Science and Engineering
Published
2024-08-16
DOI
https://doi.org/10.1109/tnse.2024.3443099
Citations
8
Primary Topic
Cloud Computing and Resource Management
Type
article
Field-Weighted Citation Impact
6.23

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

GTCC: A Game Theoretic Approach for Efficient Congestion Control in Datacenter Networks

Xin He, Weibei Fan, Fu Xiao, Lei Han et al.
8 citations
IEEE Transactions on Network Science and Engineering
Cloud Computing and Resource Management
6.23
article

GTCC: A Game Theoretic Approach for Efficient Congestion Control in Datacenter Networks

Xin He, Weibei Fan, Fu Xiao, Lei Han, Likai Liu
article en
8 citations

Abstract

Utilization of Remote Direct Memory Access (RDMA) can offer higher bandwidth, lower latency, and reduced CPU overhead compared to traditional TCP. However, existing feedback-based RDMA congestion control schemes are not effective in addressing the problem of sudden queue accumulation and insufficient bandwidth utilization caused by frequent traffic bursts. In this paper, we propose GTCC, a game theoretic approach for efficient congestion control in RDMA data center networks. This approach enables the transmission rates between distributed senders to approach approximate coordination, thereby reducing the likelihood of network congestion. Firstly, we design a mechanism based on a non-cooperative game model and apply it to data center congestion control. Secondly, considering the limitations of simply introducing a non-cooperative game model, we optimize the game-theoretic approach to better suit data center characteristics. Finally, with the optimized game-theoretic approach, we implement the GTCC congestion control mechanism, improving network metrics in a simple, efficient, and viable manner. We evaluate GTCC using large-scale NS3 simulations. Compared to the standalone deployment of HPCC, GTCC integrated with HPCC shortens Flow Completion Time (FCT) for short flows, with the tail FCT reduced by up to approximately 0.7% to 8.6% in our experiments.

IEEE Transactions on Network Science and EngineeringVol. 11(6)
Nanjing University of Posts and Telecommunications (CN)
National Natural Science Foundation of China, Natural Science Foundation of Jiangsu Province, National Science Fund for Distinguished Young Scholars
Openalex Percentile: Top 4%
Cloud Computing and Resource Management
6.23
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

GTCC: A Game Theoretic Approach for Efficient Congestion Control in Datacenter Networks — Xin He, Weibei Fan, et al. · IEEE Transactions on Network Science and Engineering (2024) | TGRS Research Map | TGRS