Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students

The study emphasizes the significance of self-efficacy and gameful self-regulation strategies in shaping students' perceptions and attitudes towards technology. These factors are found to be key determinants of both perceived learning and academic achievement in the context of game-based online resource classes.

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Publication Details

Journal
Heliyon
Published
2024-08-01
DOI
https://doi.org/10.1016/j.heliyon.2024.e36249
Citations
7
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
5.45
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article

Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students

Fang Zhang
7 citations
Heliyon
Education and Learning Interventions
5.45
article

Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students

Fang Zhang
article en
7 citations

Abstract

The study emphasizes the significance of self-efficacy and gameful self-regulation strategies in shaping students' perceptions and attitudes towards technology. These factors are found to be key determinants of both perceived learning and academic achievement in the context of game-based online resource classes.

HeliyonVol. 10(16)
Central University of Finance and Economics (CN)
Quality Education
Openalex Percentile: Top 4%
Education and Learning Interventions
5.45
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