Visualization of Hybrid Virtual Scenes Using Hardware-Accelerated Ray Tracing and Rasterization

This paper discusses the task of real-time visualization of hybrid virtual scenes that combine traditional polygonal scenes and procedural objects. An approach to solve this task on modern multicore graphics processors is proposed, in which the visualization of the polygonal scene is performed via rasterization and non-polygonal procedural objects - using hardware-accelerated ray tracing. The paper describes developed methods and algorithms allowing two such synthesized images to be merged by depth using the bundle of programming interfaces Vulkan-OpenGL. Based on the proposed methods and algorithms, software complex prototype, implementing real-time visualization of hybrid scenes, was created. The complex was tested on a number of scenes with complicated procedural objects specified by 3D scalar fields (point clouds). The results of the approbation confirmed the feasibility of obtained solutions and their applicability to virtual environment systems, scientific visualization, virtual laboratories, video simulators, educational applications, etc.

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Publication Details

Journal
Scientific Visualization
Published
2024-08-01
DOI
https://doi.org/10.26583/sv.16.3.06
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Visualization of Hybrid Virtual Scenes Using Hardware-Accelerated Ray Tracing and Rasterization

P.Yu. Timokhin, M. V. Mikhaylyuk
Scientific Visualization
Computer Graphics and Visualization Techniques
article

Visualization of Hybrid Virtual Scenes Using Hardware-Accelerated Ray Tracing and Rasterization

P.Yu. Timokhin, M. V. Mikhaylyuk
article en

Abstract

This paper discusses the task of real-time visualization of hybrid virtual scenes that combine traditional polygonal scenes and procedural objects. An approach to solve this task on modern multicore graphics processors is proposed, in which the visualization of the polygonal scene is performed via rasterization and non-polygonal procedural objects - using hardware-accelerated ray tracing. The paper describes developed methods and algorithms allowing two such synthesized images to be merged by depth using the bundle of programming interfaces Vulkan-OpenGL. Based on the proposed methods and algorithms, software complex prototype, implementing real-time visualization of hybrid scenes, was created. The complex was tested on a number of scenes with complicated procedural objects specified by 3D scalar fields (point clouds). The results of the approbation confirmed the feasibility of obtained solutions and their applicability to virtual environment systems, scientific visualization, virtual laboratories, video simulators, educational applications, etc.

Scientific VisualizationVol. 16(3)
Institute for Systems Analysis (RU), Research Institute for System Studies (RU)
Openalex Percentile: Top 74%
Computer Graphics and Visualization Techniques
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Visualization of Hybrid Virtual Scenes Using Hardware-Accelerated Ray Tracing and Rasterization — P.Yu. Timokhin, M. V. Mikhaylyuk · Scientific Visualization (2024) | TGRS Research Map | TGRS