Virtual Reality and Higher Education Sporting Events: Social Anxiety Perception as an Outcome of VR Simulation
Significant results were found for behavioral intentions of participants after experiencing the simulation. Social anxiety's difference was negative 0.22, t(13) = 3.47, <i>p</i> < 0.01. After watching the game in VR, the respondents' social anxiety decreased significantly. Team identification's difference was 0.53, t(13) = -3.56, <i>p</i> < 0.01. Lastly, event visit intentions' difference was 0.24, t(13) = -2.35, <i>p</i> < 0.05. Team identification and intentions to visit a sporting event rose significantly after viewing the game in VR.
Authors
- Chad Goebert (ORCID: https://orcid.org/0000-0002-8105-534X)
- Kyu-soo Chung (ORCID: https://orcid.org/0000-0001-9690-0641)
- John D. Johnson (ORCID: https://orcid.org/0000-0003-0244-7562)
Institutions
- Kennesaw State University (US)
Publication Details
- Journal
- Behavioral Sciences
- Published
- 2024-08-10
- DOI
- https://doi.org/10.3390/bs14080695
- Citations
- 4
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.49