Virtual Reality and Higher Education Sporting Events: Social Anxiety Perception as an Outcome of VR Simulation

Significant results were found for behavioral intentions of participants after experiencing the simulation. Social anxiety's difference was negative 0.22, t(13) = 3.47, <i>p</i> < 0.01. After watching the game in VR, the respondents' social anxiety decreased significantly. Team identification's difference was 0.53, t(13) = -3.56, <i>p</i> < 0.01. Lastly, event visit intentions' difference was 0.24, t(13) = -2.35, <i>p</i> < 0.05. Team identification and intentions to visit a sporting event rose significantly after viewing the game in VR.

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Publication Details

Journal
Behavioral Sciences
Published
2024-08-10
DOI
https://doi.org/10.3390/bs14080695
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

Virtual Reality and Higher Education Sporting Events: Social Anxiety Perception as an Outcome of VR Simulation

Chad Goebert, Kyu-soo Chung, John D. Johnson
4 citations
Behavioral Sciences
Virtual Reality Applications and Impacts
1.49
article

Virtual Reality and Higher Education Sporting Events: Social Anxiety Perception as an Outcome of VR Simulation

Chad Goebert, Kyu-soo Chung, John D. Johnson
article en
4 citations

Abstract

Significant results were found for behavioral intentions of participants after experiencing the simulation. Social anxiety's difference was negative 0.22, t(13) = 3.47, <i>p</i> < 0.01. After watching the game in VR, the respondents' social anxiety decreased significantly. Team identification's difference was 0.53, t(13) = -3.56, <i>p</i> < 0.01. Lastly, event visit intentions' difference was 0.24, t(13) = -2.35, <i>p</i> < 0.05. Team identification and intentions to visit a sporting event rose significantly after viewing the game in VR.

Behavioral SciencesVol. 14(8)
Kennesaw State University (US)
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.49
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