Phylogenix: Bringing phylogenetics to Unity
Game Software Engineering addresses the software part of creating video games, with game engines like Unity serving as foundational tools for development. A major challenge in game development is creating new content, resulting in the exploration of Procedural Content Generation techniques. However, these techniques often lack formalized variability, hindering the transition to a Software Product Line paradigm. This paper presents Phylogenix, a Unity plugin that leverages phylogenetic analysis for a family of video game content where variability is not formalized. The resulting phylogenetic tree has potential to understand the variability and even release latent family members. A video of the tool and source code are available at https://svit.usj.es/phylogenix.
Authors
- Carlos Cetina (ORCID: https://orcid.org/0000-0001-8542-5515)
- Jaime Font (ORCID: https://orcid.org/0000-0002-2980-5596)
- Antonio Iglesias (ORCID: https://orcid.org/0000-0002-6932-7007)
- Francisca Pérez (ORCID: https://orcid.org/0000-0001-6371-915X)
- Samuel Navarro
Institutions
- Universidad San Jorge (ES)
- Universitat Politècnica de València (ES)
Publication Details
- Published
- 2024-08-12
- DOI
- https://doi.org/10.1145/3646548.3676604
- Citations
- 3
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 1.04