2D and 3D Augmented Reality Attention Cueing Comparisons in 3D Target Search

This study compared three attentional cueing types to assist the user/participant in visually searching for a target within a simulated naturalistic scene. Participants had to locate a hostile combatant appearing in one of several building windows on an AR-simulated building. Other non-target windows either contain no people or people dressed in non-hostile clothes. We compare the effectiveness of three commonly used attention cues placed in simulated augmented reality on a head mounted display (Magic Leap 2): a 2D wedge arrow pointing toward the target, a 3D Arrow pointing toward the target, and a 3D gaze guidance line, connecting the center of the momentary field of view to the target. Results revealed that the gaze guidance line significantly supported the most rapid cueing and the 3D arrow was slowest and least accurate. The gaze guidance line also induced the fewest head movements. This pattern of results is explained via three mechanisms: the ambiguity of depth perception and the complexity of the 3D arrow, and the ability of the gaze guidance line to always indicate the direction of the target, even when the latter is not in the initial field of view.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2024-08-12
DOI
https://doi.org/10.1177/10711813241265077
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25

Funders

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article

2D and 3D Augmented Reality Attention Cueing Comparisons in 3D Target Search

Brendan Kelley, Christopher D. Wickens, Francisco R. Ortega, Benjamin A. Clegg et al.
5 citations
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Augmented Reality Applications
1.25
article

2D and 3D Augmented Reality Attention Cueing Comparisons in 3D Target Search

Brendan Kelley, Christopher D. Wickens, Francisco R. Ortega, Benjamin A. Clegg, Amelia C. Warden
article en
5 citations

Abstract

This study compared three attentional cueing types to assist the user/participant in visually searching for a target within a simulated naturalistic scene. Participants had to locate a hostile combatant appearing in one of several building windows on an AR-simulated building. Other non-target windows either contain no people or people dressed in non-hostile clothes. We compare the effectiveness of three commonly used attention cues placed in simulated augmented reality on a head mounted display (Magic Leap 2): a 2D wedge arrow pointing toward the target, a 3D Arrow pointing toward the target, and a 3D gaze guidance line, connecting the center of the momentary field of view to the target. Results revealed that the gaze guidance line significantly supported the most rapid cueing and the 3D arrow was slowest and least accurate. The gaze guidance line also induced the fewest head movements. This pattern of results is explained via three mechanisms: the ambiguity of depth perception and the complexity of the 3D arrow, and the ability of the gaze guidance line to always indicate the direction of the target, even when the latter is not in the initial field of view.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 68(1)
Montana State University (US), Colorado State University (US)
U.S. Naval Research Laboratory
Sustainable cities and communities
Openalex Percentile: Top 19%
Augmented Reality Applications
1.25
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