Edu-Metaverse design: Perspectives of undergraduate learners

Using the metaverse can impact how information is interacted with in educational settings. However, despite extensive research on the topic, there is still a lack of understanding of how learners perceive and experience this technology. To design learning experiences, designers must know the current landscape of metaverse implementation and digestion by student users. This article provides an overview of metaverse implementation examples to address this gap and then examines learners' perceptions of using the metaverse in education. Through a qualitative study, we aim to explore the potential advantages and obstacles of applying the metaverse to learning from an informal learning perspective, as perceived by learners. Compared to current implementation strategies, student feedback suggests a diversity of motivations and experiences in valuing the Edu-metaverse. Therefore, our study provides valuable insights into how the metaverse learning design can enhance learner engagement, interaction, and collaboration while identifying potential challenges and limitations. Ultimately, this research helps designers and educators better understand how metaverse technology can impact and improve learning experiences.

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Publication Details

Journal
Computers & Education X Reality
Published
2024-08-12
DOI
https://doi.org/10.1016/j.cexr.2024.100079
Citations
11
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
4.09

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article

Edu-Metaverse design: Perspectives of undergraduate learners

Marty Miller, Anthony Kong, Jae-Eun Oh
11 citations
Computers & Education X Reality
Virtual Reality Applications and Impacts
4.09
article

Edu-Metaverse design: Perspectives of undergraduate learners

Marty Miller, Anthony Kong, Jae-Eun Oh
article en
11 citations

Abstract

Using the metaverse can impact how information is interacted with in educational settings. However, despite extensive research on the topic, there is still a lack of understanding of how learners perceive and experience this technology. To design learning experiences, designers must know the current landscape of metaverse implementation and digestion by student users. This article provides an overview of metaverse implementation examples to address this gap and then examines learners' perceptions of using the metaverse in education. Through a qualitative study, we aim to explore the potential advantages and obstacles of applying the metaverse to learning from an informal learning perspective, as perceived by learners. Compared to current implementation strategies, student feedback suggests a diversity of motivations and experiences in valuing the Edu-metaverse. Therefore, our study provides valuable insights into how the metaverse learning design can enhance learner engagement, interaction, and collaboration while identifying potential challenges and limitations. Ultimately, this research helps designers and educators better understand how metaverse technology can impact and improve learning experiences.

Computers & Education X RealityVol. 5
Hong Kong Polytechnic University (HK)
Hong Kong Polytechnic University
Quality Education
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
4.09
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Edu-Metaverse design: Perspectives of undergraduate learners — Marty Miller, Anthony Kong, et al. · Computers & Education X Reality (2024) | TGRS Research Map | TGRS