Acute Affective Responses to Virtual Reality Exercise: A Crossover Randomized Clinical Trial

Virtual reality (VR) exercise aims to offer positive affective and sensory experiences through an immersive experience rich in audiovisual stimuli. Notwithstanding, there is a paucity of large sample size studies comparing the acute effects of VR exercise compared with a matched exercise performed in a non-VR environment. The study compared the acute effects of a VR exercise session versus a matched non-VR exercise session in effect, pleasure, enjoyment, perceived exertion, and heart rate. This is a crossover randomized clinical trial. The time, difficulty, and exercise type of the non-VR exercise were matched to VR exercise. Before and immediately after each session, participants responded to the Borg's Perceived Exertion Scale, the Feeling Scale and the Felt Arousal Scale, and the Physical Activity Enjoyment Scale. The analyses were conducted with Generalized Linear Models, Wilcoxon's, and T-test for paired samples. A total of 83 adults (40 females) aged 35.46 years were included in the study. Participants in the VR condition had a greater increase in affect (mean change difference = 0.95, 95% confidence interval [CI] = 0.83-1.06, <i>P</i> < 0.001), arousal (mean change difference = 0.37, 95% CI = 0.23-9.50, <i>P</i> < 0.001). The pleasure and enjoyment median after the VR session were higher. In conclusion, the immersive VR exercise was more strenuous, but resulted in a better affective response, greater pleasure, and enjoyment.

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Publication Details

Journal
Games for Health Journal
Published
2024-08-12
DOI
https://doi.org/10.1089/g4h.2024.0026
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
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article

Acute Affective Responses to Virtual Reality Exercise: A Crossover Randomized Clinical Trial

Brendon Stubbs, Felipe Barreto Schuch, Julia Amaral Teixeira, Viviane Derhon et al.
4 citations
Games for Health Journal
Virtual Reality Applications and Impacts
1.49
article

Acute Affective Responses to Virtual Reality Exercise: A Crossover Randomized Clinical Trial

Brendon Stubbs, Felipe Barreto Schuch, Julia Amaral Teixeira, Viviane Derhon, Eduarda Bitencourt
article en
4 citations

Abstract

Virtual reality (VR) exercise aims to offer positive affective and sensory experiences through an immersive experience rich in audiovisual stimuli. Notwithstanding, there is a paucity of large sample size studies comparing the acute effects of VR exercise compared with a matched exercise performed in a non-VR environment. The study compared the acute effects of a VR exercise session versus a matched non-VR exercise session in effect, pleasure, enjoyment, perceived exertion, and heart rate. This is a crossover randomized clinical trial. The time, difficulty, and exercise type of the non-VR exercise were matched to VR exercise. Before and immediately after each session, participants responded to the Borg's Perceived Exertion Scale, the Feeling Scale and the Felt Arousal Scale, and the Physical Activity Enjoyment Scale. The analyses were conducted with Generalized Linear Models, Wilcoxon's, and T-test for paired samples. A total of 83 adults (40 females) aged 35.46 years were included in the study. Participants in the VR condition had a greater increase in affect (mean change difference = 0.95, 95% confidence interval [CI] = 0.83-1.06, <i>P</i> < 0.001), arousal (mean change difference = 0.37, 95% CI = 0.23-9.50, <i>P</i> < 0.001). The pleasure and enjoyment median after the VR session were higher. In conclusion, the immersive VR exercise was more strenuous, but resulted in a better affective response, greater pleasure, and enjoyment.

Games for Health JournalVol. 14(2)
Universidade Federal do Rio de Janeiro (BR), King's College London (GB), Universidad Autónoma de Chile (CL), Universidade Federal de Santa Maria (BR), EXUS (United Kingdom) (GB)
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.49
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Acute Affective Responses to Virtual Reality Exercise: A Crossover Randomized Clinical Trial — Brendon Stubbs, Felipe Barreto Schuch, et al. · Games for Health Journal (2024) | TGRS Research Map | TGRS