PolyDexFrame: Deep Reinforcement Learning-Based Pick-and-Place of Objects in Clutter

This research study represents a polydexterous deep reinforcement learning-based pick-and-place framework for industrial clutter scenarios. In the proposed framework, the agent tends to learn the pick-and-place of regularly and irregularly shaped objects in clutter by using the sequential combination of prehensile and non-prehensile robotic manipulations involving different robotic grippers in a completely self-supervised manner. The problem was tackled as a reinforcement learning problem; after the Markov decision process (MDP) was designed, the off-policy model-free Q-learning algorithm was deployed using deep Q-networks as a Q-function approximator. Four distinct robotic manipulations, i.e., grasp from the prehensile manipulation category and inward slide, outward slide, and suction grip from the non-prehensile manipulation category were considered as actions. The Q-function comprised four fully convolutional networks (FCN) corresponding to each action based on memory-efficient DenseNet-121 variants outputting pixel-wise maps of action-values jointly trained via the pixel-wise parametrization technique. Rewards were awarded according to the status of the action performed, and backpropagation was conducted accordingly for the FCN generating the maximum Q-value. The results showed that the agent learned the sequential combination of the polydexterous prehensile and non-prehensile manipulations, where the non-prehensile manipulations increased the possibility of prehensile manipulations. We achieved promising results in comparison to the baselines, differently designed variants, and density-based testing clutter.

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Publication Details

Journal
Machines
Published
2024-08-11
DOI
https://doi.org/10.3390/machines12080547
Citations
1
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.34

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article

PolyDexFrame: Deep Reinforcement Learning-Based Pick-and-Place of Objects in Clutter

Yuansong Qiao, Muhammad Babar Imtiaz, Brian Lee
1 citations
Machines
Tactile and Sensory Interactions
0.34
article

PolyDexFrame: Deep Reinforcement Learning-Based Pick-and-Place of Objects in Clutter

Yuansong Qiao, Muhammad Babar Imtiaz, Brian Lee
article en
1 citations

Abstract

This research study represents a polydexterous deep reinforcement learning-based pick-and-place framework for industrial clutter scenarios. In the proposed framework, the agent tends to learn the pick-and-place of regularly and irregularly shaped objects in clutter by using the sequential combination of prehensile and non-prehensile robotic manipulations involving different robotic grippers in a completely self-supervised manner. The problem was tackled as a reinforcement learning problem; after the Markov decision process (MDP) was designed, the off-policy model-free Q-learning algorithm was deployed using deep Q-networks as a Q-function approximator. Four distinct robotic manipulations, i.e., grasp from the prehensile manipulation category and inward slide, outward slide, and suction grip from the non-prehensile manipulation category were considered as actions. The Q-function comprised four fully convolutional networks (FCN) corresponding to each action based on memory-efficient DenseNet-121 variants outputting pixel-wise maps of action-values jointly trained via the pixel-wise parametrization technique. Rewards were awarded according to the status of the action performed, and backpropagation was conducted accordingly for the FCN generating the maximum Q-value. The results showed that the agent learned the sequential combination of the polydexterous prehensile and non-prehensile manipulations, where the non-prehensile manipulations increased the possibility of prehensile manipulations. We achieved promising results in comparison to the baselines, differently designed variants, and density-based testing clutter.

MachinesVol. 12(8)
Technological University of the Shannon: Midlands Midwest
Science Foundation Ireland
Peace, Justice and strong institutions
Openalex Percentile: Top 42%
Tactile and Sensory Interactions
0.34
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