Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.

Authors

Institutions

Publication Details

Journal
IEEE Communications Magazine
Published
2024-08-01
DOI
https://doi.org/10.1109/mcom.001.2300804
Citations
5
Primary Topic
Millimeter-Wave Propagation and Modeling
Type
article
Field-Weighted Citation Impact
1.04

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

Nabeel Nisar Bhat, Barend van Liempd, Jakob Struye, Maria Torres Vega et al.
5 citations
IEEE Communications Magazine
Millimeter-Wave Propagation and Modeling
1.04
article

Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

Nabeel Nisar Bhat, Barend van Liempd, Jakob Struye, Maria Torres Vega, Jeroen Famaey, Sam Van Damme, Hany Assasa, Filip Lemić, Arno Troch
article en
5 citations

Abstract

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.

IEEE Communications MagazineVol. 62(8)
University of Antwerp (BE), Ghent University (BE), IMEC (BE), i2CAT (ES), KU Leuven (BE)
Agentschap Innoveren en Ondernemen, European Commission, Fonds Wetenschappelijk Onderzoek, Vlaamse regering, HORIZON EUROPE Framework Programme, Agencia Estatal de Investigación
Openalex Percentile: Top 23%
Millimeter-Wave Propagation and Modeling
1.04
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking — Nabeel Nisar Bhat, Barend van Liempd, et al. · IEEE Communications Magazine (2024) | TGRS Research Map | TGRS