Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation

This cross-sectional study investigated the association between participation in traditional sports and esports performance, analyzing data from 1,549 survey respondents, with a specific focus on 617 individuals assessed for their esports capabilities. The analysis suggests that participation in traditional sports is associated with enhanced performance in first-person shooters. However, no similar association was observed in multiplayer online battle arena games across various platforms. Furthermore, although no substantial link was found between overall gameplay duration and esports performance for the majority of the games examined, time spent playing Honor of Kings was significantly associated with improved in-game rankings, likely due to its unique matchmaking and rating system. The findings also indicate that participants from different categories of traditional sports show no significant differences in esports performance, suggesting similar physical and athletic requirements across these sports. This underscores the necessity for further exploration and methodological refinement to investigate the associations between specific types of physical exercise and enhancements in esports performance. Additionally, esports participants demonstrated higher levels of engagement in traditional sports compared to their non-esports counterparts, suggesting potential reciprocal benefits between esports and physical exercise. Future research should further investigate these mutual advantages. Conducting additional rigorous empirical research to substantiate these associations is essential for the sustainable development of esports.

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Publication Details

Journal
PLoS ONE
Published
2024-08-12
DOI
https://doi.org/10.1371/journal.pone.0305880
Citations
7
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
7.92
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article

Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation

Raymond Kim Wai Sum, Ruisi Ma, Peichi Chung, Wai-keung Ho et al.
7 citations
PLoS ONE
Digital Games and Media
7.92
article

Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation

Raymond Kim Wai Sum, Ruisi Ma, Peichi Chung, Wai-keung Ho, Di Tang
article en
7 citations

Abstract

This cross-sectional study investigated the association between participation in traditional sports and esports performance, analyzing data from 1,549 survey respondents, with a specific focus on 617 individuals assessed for their esports capabilities. The analysis suggests that participation in traditional sports is associated with enhanced performance in first-person shooters. However, no similar association was observed in multiplayer online battle arena games across various platforms. Furthermore, although no substantial link was found between overall gameplay duration and esports performance for the majority of the games examined, time spent playing Honor of Kings was significantly associated with improved in-game rankings, likely due to its unique matchmaking and rating system. The findings also indicate that participants from different categories of traditional sports show no significant differences in esports performance, suggesting similar physical and athletic requirements across these sports. This underscores the necessity for further exploration and methodological refinement to investigate the associations between specific types of physical exercise and enhancements in esports performance. Additionally, esports participants demonstrated higher levels of engagement in traditional sports compared to their non-esports counterparts, suggesting potential reciprocal benefits between esports and physical exercise. Future research should further investigate these mutual advantages. Conducting additional rigorous empirical research to substantiate these associations is essential for the sustainable development of esports.

PLoS ONEVol. 19(8)
Jinan University (CN), Chinese University of Hong Kong (HK)
Openalex Percentile: Top 3%
Digital Games and Media
7.92
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