Ensemble Learning Models for Predicting the Gaming Addiction Behaviours of Adolescents

This paper proposes: 1) to create a prediction model for the game addiction of adolescents using six data mining algorithms; 2) to optimise the models by adjusting the parameters; 3) to create an ensemble model. Bagging and boosting algorithms were investigated for improving the models. Data were collected from eight Northern Rajabhat Universities in Thailand. The results found that bagging with neural network had shown the highest performance with an accuracy of 99.35%, followed by the boosting with neural network (99.02%), the model with the best-optimised parameters of the neural network algorithm achieved by adjusting the learning rate. The best model was used to develop a web application for predicting the gaming addiction behaviours of adolescents, which would contribute to solve the problem.

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Publication Details

Journal
International Journal of Data Mining Modelling and Management
Published
2024-08-11
DOI
https://doi.org/10.1504/ijdmmm.2025.10065942
Primary Topic
Mental Health Research Topics
Type
article
Field-Weighted Citation Impact
0.00
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article

Ensemble Learning Models for Predicting the Gaming Addiction Behaviours of Adolescents

Warachanan Choothong, Nongyao Nai arun
International Journal of Data Mining Modelling and Management
Mental Health Research Topics
article

Ensemble Learning Models for Predicting the Gaming Addiction Behaviours of Adolescents

Warachanan Choothong, Nongyao Nai arun
article en

Abstract

This paper proposes: 1) to create a prediction model for the game addiction of adolescents using six data mining algorithms; 2) to optimise the models by adjusting the parameters; 3) to create an ensemble model. Bagging and boosting algorithms were investigated for improving the models. Data were collected from eight Northern Rajabhat Universities in Thailand. The results found that bagging with neural network had shown the highest performance with an accuracy of 99.35%, followed by the boosting with neural network (99.02%), the model with the best-optimised parameters of the neural network algorithm achieved by adjusting the learning rate. The best model was used to develop a web application for predicting the gaming addiction behaviours of adolescents, which would contribute to solve the problem.

International Journal of Data Mining Modelling and ManagementVol. 17(1)
Nakhon Sawan Rajabhat University (TH)
Openalex Percentile: Top 84%
Mental Health Research Topics
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Ensemble Learning Models for Predicting the Gaming Addiction Behaviours of Adolescents — Warachanan Choothong, Nongyao Nai arun · International Journal of Data Mining Modelling and Management (2024) | TGRS Research Map | TGRS