Visual perception of distance in 3D‐augmented reality head‐up displays

Abstract A head‐up display (HUD) is conveniently used to provide information on the display without changing the user's gaze. 3D HUDs, capable of projecting three‐dimensional information beyond the 2D HUDs, enable the projection of augmented reality (AR) objects into the real world. Research on the perception of 3D AR HUDs is crucial for their efficient utilization and secure commercialization. In this study, we examined whether a 3D HUD is more comfortable than a 2D HUD in the context of viewing real‐world environments and augmented reality objects together. Additionally, we analyzed participants' perception of distance and fatigue for AR objects at varying distances from the 3D HUD. The study found that using a 3D HUD in an AR environment resulted in less fatigue than using a 2D HUD, as determined by a Mann–Whitney statistical analysis. Participants were able to match the depth of AR objects in a 3D HUD within a range of 3 to 50 m, with similar diopter and parallax angular distance errors, regardless of the distance of the AR object. Visual fatigue increases with increasing distance from the virtual‐image plane and can be modeled as a quadratic function in the domain of diopter and parallax angles.

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Publication Details

Journal
Journal of the Society for Information Display
Published
2024-08-01
DOI
https://doi.org/10.1002/jsid.2000
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
0.00

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article

Visual perception of distance in 3D‐augmented reality head‐up displays

Young Ju Jeong, Tae-Hee Lee
Journal of the Society for Information Display
Advanced Optical Imaging Technologies
article

Visual perception of distance in 3D‐augmented reality head‐up displays

Young Ju Jeong, Tae-Hee Lee
article en

Abstract

Abstract A head‐up display (HUD) is conveniently used to provide information on the display without changing the user's gaze. 3D HUDs, capable of projecting three‐dimensional information beyond the 2D HUDs, enable the projection of augmented reality (AR) objects into the real world. Research on the perception of 3D AR HUDs is crucial for their efficient utilization and secure commercialization. In this study, we examined whether a 3D HUD is more comfortable than a 2D HUD in the context of viewing real‐world environments and augmented reality objects together. Additionally, we analyzed participants' perception of distance and fatigue for AR objects at varying distances from the 3D HUD. The study found that using a 3D HUD in an AR environment resulted in less fatigue than using a 2D HUD, as determined by a Mann–Whitney statistical analysis. Participants were able to match the depth of AR objects in a 3D HUD within a range of 3 to 50 m, with similar diopter and parallax angular distance errors, regardless of the distance of the AR object. Visual fatigue increases with increasing distance from the virtual‐image plane and can be modeled as a quadratic function in the domain of diopter and parallax angles.

Journal of the Society for Information DisplayVol. 32(8)
Sookmyung Women's University (KR), Sungkyunkwan University (KR)
Ministry of Science and ICT, South Korea
Openalex Percentile: Top 79%
Advanced Optical Imaging Technologies
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Visual perception of distance in 3D‐augmented reality head‐up displays — Young Ju Jeong, Tae-Hee Lee · Journal of the Society for Information Display (2024) | TGRS Research Map | TGRS