Transmedia Migration of <i>Squid Game</i>, from Netflix to Bilibili, by Chinese Fan Communities: A Digital Ethnographic Study

Although fan cultures highlighting active audience engagement is prevalent in East Asia, the process and impact of such engagement have not been thoroughly explored in the literature. This study adopted a digital ethnographic approach to examine the fan-driven migration of the Korean television series Squid Game from Netflix to the Chinese online space, focusing on its spread on Bilibili. Despite the lack of access to Netflix, and thereby to the televised Squid Game series, under the country’s censorship policies, Chinese fans reutilized and repurposed elements from the series obtained from various social media and other platforms and released a significant number of fan-made videos on Bilibili. In doing so, they created new meanings and connections and facilitate the international cross-cultural spread of audiovisual artifacts. This study includes time as a factor to study audience engagement and uses the metaphor of ripples in a pool to describe the changing focus of altered audience engagement over time. Social media platforms are described as ecosystem life cycles that decompose and reuse uploaded audiovisual materials.

Institutions

Publication Details

Journal
Global Storytelling Journal of Digital and Moving Images
Published
2024-08-11
DOI
https://doi.org/10.3998/gs.5761
Citations
2
Primary Topic
Intellectual Property Law
Type
article
Field-Weighted Citation Impact
8.15
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Transmedia Migration of Squid Game, from Netflix to Bilibili, by Chinese Fan Communities: A Digital Ethnographic Study

2 citations
Global Storytelling Journal of Digital and Moving Images
Intellectual Property Law
8.15
article

Transmedia Migration of Squid Game, from Netflix to Bilibili, by Chinese Fan Communities: A Digital Ethnographic Study

article en
2 citations

Abstract

Although fan cultures highlighting active audience engagement is prevalent in East Asia, the process and impact of such engagement have not been thoroughly explored in the literature. This study adopted a digital ethnographic approach to examine the fan-driven migration of the Korean television series Squid Game from Netflix to the Chinese online space, focusing on its spread on Bilibili. Despite the lack of access to Netflix, and thereby to the televised Squid Game series, under the country’s censorship policies, Chinese fans reutilized and repurposed elements from the series obtained from various social media and other platforms and released a significant number of fan-made videos on Bilibili. In doing so, they created new meanings and connections and facilitate the international cross-cultural spread of audiovisual artifacts. This study includes time as a factor to study audience engagement and uses the metaphor of ripples in a pool to describe the changing focus of altered audience engagement over time. Social media platforms are described as ecosystem life cycles that decompose and reuse uploaded audiovisual materials.

Global Storytelling Journal of Digital and Moving ImagesVol. 4(2)
University of Hong Kong (HK)
Openalex Percentile: Top 3%
Intellectual Property Law
8.15
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Transmedia Migration of <i>Squid Game</i>, from Netflix to Bilibili, by Chinese Fan Communities: A Digital Ethnographic Study · Global Storytelling Journal of Digital and Moving Images (2024) | TGRS Research Map | TGRS