Ludo Star Game Addiction, Social Connectedness and Psychological Well-Being in University Students of Lahore, Pakistan

Background: The increasing prevalence of online gaming among university students has raised concerns about its potential impact on psychological well-being. Ludo Star, a popular mobile game in Pakistan, has been associated with both positive and negative effects on social and mental health. Understanding the relationship between Ludo Star game addiction, social connectedness, and psychological well-being is crucial for developing effective interventions. Objective: This study aimed to investigate the relationship between Ludo Star game addiction and psychological well-being, with social connectedness as a mediator, among university students in Lahore, Pakistan. Methods: A correlational research design was employed, utilizing a non-probability purposive sampling strategy to select 300 university students (157 men, 143 women) aged 18-25 years who regularly played Ludo Star. The Gaming Addiction Scale, Revised Social Connectedness Scale, and Psychological Well-being Scale were used to measure the study variables. Ethical considerations adhered to the Helsinki Declaration, and informed consent was obtained from all participants. Data analysis included descriptive statistics, correlation analysis, mediation analysis, and independent sample t-tests using SPSS version 25. Results: Ludo Star game addiction was positively correlated with social connectedness (r = .15, p < .01) but negatively correlated with psychological well-being (r = -.12, p < .05). Social connectedness was also negatively correlated with psychological well-being (r = -.21, p < .01). Mediation analysis showed that social connectedness significantly mediated the relationship between Ludo Star game addiction and psychological well-being (β = -.08, 95% CI: -.05 to -.007). Independent sample t-tests revealed no significant gender differences in the study variables. Conclusion: The study highlighted the dual-edged nature of Ludo Star game addiction, where increased social connectedness does not translate to better psychological well-being. Interventions should focus on promoting balanced gaming habits and enhancing awareness of the potential psychological risks associated with excessive gaming.

Authors

Institutions

Publication Details

Journal
Journal of Health and Rehabilitation Research
Published
2024-08-08
DOI
https://doi.org/10.61919/jhrr.v4i3.1273
Citations
5
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
5.66
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Ludo Star Game Addiction, Social Connectedness and Psychological Well-Being in University Students of Lahore, Pakistan

Muhammad Sajjad Shahid, Maryam Bibi, Sara Mukhtar, Sobia Bashir
5 citations
Journal of Health and Rehabilitation Research
Impact of Technology on Adolescents
5.66
article

Ludo Star Game Addiction, Social Connectedness and Psychological Well-Being in University Students of Lahore, Pakistan

Muhammad Sajjad Shahid, Maryam Bibi, Sara Mukhtar, Sobia Bashir
article en
5 citations

Abstract

Background: The increasing prevalence of online gaming among university students has raised concerns about its potential impact on psychological well-being. Ludo Star, a popular mobile game in Pakistan, has been associated with both positive and negative effects on social and mental health. Understanding the relationship between Ludo Star game addiction, social connectedness, and psychological well-being is crucial for developing effective interventions. Objective: This study aimed to investigate the relationship between Ludo Star game addiction and psychological well-being, with social connectedness as a mediator, among university students in Lahore, Pakistan. Methods: A correlational research design was employed, utilizing a non-probability purposive sampling strategy to select 300 university students (157 men, 143 women) aged 18-25 years who regularly played Ludo Star. The Gaming Addiction Scale, Revised Social Connectedness Scale, and Psychological Well-being Scale were used to measure the study variables. Ethical considerations adhered to the Helsinki Declaration, and informed consent was obtained from all participants. Data analysis included descriptive statistics, correlation analysis, mediation analysis, and independent sample t-tests using SPSS version 25. Results: Ludo Star game addiction was positively correlated with social connectedness (r = .15, p < .01) but negatively correlated with psychological well-being (r = -.12, p < .05). Social connectedness was also negatively correlated with psychological well-being (r = -.21, p < .01). Mediation analysis showed that social connectedness significantly mediated the relationship between Ludo Star game addiction and psychological well-being (β = -.08, 95% CI: -.05 to -.007). Independent sample t-tests revealed no significant gender differences in the study variables. Conclusion: The study highlighted the dual-edged nature of Ludo Star game addiction, where increased social connectedness does not translate to better psychological well-being. Interventions should focus on promoting balanced gaming habits and enhancing awareness of the potential psychological risks associated with excessive gaming.

Journal of Health and Rehabilitation ResearchVol. 4(3)
University of the Punjab (PK), University of Central Punjab (PK), Lahore Garrison University (PK)
Gender equality
Openalex Percentile: Top 4%
Impact of Technology on Adolescents
5.66
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.