Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study

Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.

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Publication Details

Journal
Cureus
Published
2024-08-09
DOI
https://doi.org/10.7759/cureus.66496
Citations
3
Primary Topic
Ergonomics and Musculoskeletal Disorders
Type
article
Field-Weighted Citation Impact
1.93
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article

Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study

Kentaro Nakamura, Hiromasa Ueno, Fumi Takeda, Takafumi Monma et al.
3 citations
Cureus
Ergonomics and Musculoskeletal Disorders
1.93
article

Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study

Kentaro Nakamura, Hiromasa Ueno, Fumi Takeda, Takafumi Monma, Hideki Takagi, Chisato Oba, Junichi Kagesawa, Shoya Koyama, Takashi Matsui
article en
3 citations

Abstract

Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.

CureusVol. 16(8)
Real Academia Española (ES), University of Tsukuba (JP), Japan Sport Council (JP), Japan Food Research Laboratories (JP), Tsukuba International University (JP)
Openalex Percentile: Top 14%
Ergonomics and Musculoskeletal Disorders
1.93
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