Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools

Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.

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Publication Details

Journal
Theory and Practice in Language Studies
Published
2024-08-09
DOI
https://doi.org/10.17507/tpls.1408.31
Primary Topic
Education and Technology Integration
Type
article
Field-Weighted Citation Impact
0.00
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article

Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools

Yanfang Hu, Fahainis Bt Mohd Yusof
Theory and Practice in Language Studies
Education and Technology Integration
article

Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools

Yanfang Hu, Fahainis Bt Mohd Yusof
article en

Abstract

Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.

Theory and Practice in Language StudiesVol. 14(8)
Northern University of Malaysia (MY)
Quality Education
Openalex Percentile: Top 83%
Education and Technology Integration
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Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools — Yanfang Hu, Fahainis Bt Mohd Yusof · Theory and Practice in Language Studies (2024) | TGRS Research Map | TGRS